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Scene Management

Mario Fernández Villalba edited this page Jan 20, 2020 · 1 revision

A Scene is a virtual representation of the world that we are creating for our game.

A new empty Scene, with the default 3D objects: a camera and a light.

The engine loads a premade example Scene on launch. But, it is possible to manage your own Scenes.

Saving Scenes

To save the Scene you’re currently working on, choose File > Save Scene from the menu. The Scene will be serialized and dumped into a file under the path Assets/Scenes/scene.scene.

Loading Scenes

To load a Scene choose File > Load Scene from the menu. The Scene under the path Assets/Scenes/scene.scene will be de-serialized and loaded in the engine.

Creating Scenes

To create an empty Scene choose File > New Scene from the menu. This will unload the current Scene and then create a new empty Scene. An empty Scene is composed by a camera and a light.