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fix a few dumb mistakes i made with framerate limiters #2256

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merged 1 commit into from
Jan 14, 2025

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Jaklyy
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@Jaklyy Jaklyy commented Jan 14, 2025

  1. unbreak audio sync, and make it respect the framerate target set; (up to 88 fps, due to the hardcoded cap on the audio buffer size or w/e it was I had to cap to keep it from exploding. maybe we'll fix that some day...?)
  2. make multiplayer windows show the proper framerate target of the sw running; (i forgot to update the variable they used...)

@RSDuck RSDuck merged commit a9cce55 into melonDS-emu:master Jan 14, 2025
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2 participants