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D3D12RaytracingRealTimeDenoisedAmbientOcclusion - large per frame upload #682

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Original file line number Diff line number Diff line change
Expand Up @@ -448,6 +448,7 @@ void RTAO::CreateSamplesRNG()
m_samplesGPUBuffer[i].value = XMFLOAT2(p.x * 0.5f + 0.5f, p.y * 0.5f + 0.5f);
m_hemisphereSamplesGPUBuffer[i].value = p;
}
m_numAOSamplesUploadFrames = m_deviceResources->GetBackBufferCount();
}

void RTAO::GetRayGenParameters(bool* isCheckerboardSamplingEnabled, bool* checkerboardLoadEvenPixels)
Expand Down Expand Up @@ -547,8 +548,11 @@ void RTAO::Run(
}

// Copy dynamic buffers to GPU.
UpdateConstantBuffer(frameIndex);

if (m_numAOSamplesUploadFrames)
{
UpdateConstantBuffer(frameIndex);
m_numAOSamplesUploadFrames--;
m_hemisphereSamplesGPUBuffer.CopyStagingToGpu(frameIndex);
}

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Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,7 @@ class RTAO
StructuredBuffer<AlignedHemisphereSample3D> m_hemisphereSamplesGPUBuffer;
BOOL m_isRecreateAOSamplesRequested = true;

UINT m_numAOSamplesUploadFrames = 0;
UINT m_numAORayGeometryHits;
bool m_checkerboardGenerateRaysForEvenPixels = false;

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Original file line number Diff line number Diff line change
Expand Up @@ -194,6 +194,9 @@ void main(uint2 DTid : SV_DispatchThreadID)
{
VertexPositionNormalTextureTangent vertex;
vertex.position = 0;
vertex.normal = 0;
vertex.textureCoordinate = 0;
vertex.tangent = 0;
uint threadID = DTid.x + DTid.y * cb.p.maxPatchDim.x;
uint baseVertexID = threadID * N_GRASS_VERTICES;

Expand Down