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CodeQL recommendations #580

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Feb 12, 2025
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60 changes: 40 additions & 20 deletions Auxiliary/DirectXTexXboxDetile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,9 @@ namespace
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;

for (uint32_t item = 0; item < nimages; ++item)
assert((nimages > 0) && (nimages <= UINT32_MAX));
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for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
Expand All @@ -49,9 +51,9 @@ namespace
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
const size_t offset = computer->GetTexelElementOffsetBytes(0, static_cast<uint32_t>(level), element, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
const size_t offset = computer->GetTexelElementOffsetBytes(0, static_cast<uint32_t>(level), x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
Expand Down Expand Up @@ -83,7 +85,7 @@ namespace
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;

if (!xbox.GetPointer() || !computer || !result || !result[0])
Expand Down Expand Up @@ -150,7 +152,7 @@ namespace
return E_FAIL;

// Perform detiling
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
Expand All @@ -164,9 +166,9 @@ namespace
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
Expand Down Expand Up @@ -199,7 +201,7 @@ namespace
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;

if (!xbox.GetPointer() || !computer || !result || !result[0])
Expand All @@ -210,7 +212,7 @@ namespace
uint8_t* baseAddr = xbox.GetPointer();
const auto& metadata = xbox.GetMetadata();

for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
Expand Down Expand Up @@ -314,6 +316,11 @@ HRESULT Xbox::Detile(
{
case TEX_DIMENSION_TEXTURE1D:
{
if (metadata.width > D3D11_REQ_TEXTURE1D_U_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;

XG_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
Expand Down Expand Up @@ -348,13 +355,13 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;

for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
Expand All @@ -366,7 +373,7 @@ HRESULT Xbox::Detile(
images.push_back(img);
}

hr = Detile1D(xbox, level, computer.Get(), layout, &images[0], images.size());
hr = Detile1D(xbox, static_cast<uint32_t>(level), computer.Get(), layout, &images[0], images.size());
}
else
{
Expand All @@ -377,7 +384,7 @@ HRESULT Xbox::Detile(
return E_FAIL;
}

hr = Detile1D(xbox, level, computer.Get(), layout, &img, 1);
hr = Detile1D(xbox, static_cast<uint32_t>(level), computer.Get(), layout, &img, 1);
}

if (FAILED(hr))
Expand All @@ -391,6 +398,12 @@ HRESULT Xbox::Detile(

case TEX_DIMENSION_TEXTURE2D:
{
if (metadata.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;

XG_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
Expand Down Expand Up @@ -427,13 +440,13 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;

for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
Expand All @@ -445,7 +458,7 @@ HRESULT Xbox::Detile(
images.push_back(img);
}

hr = Detile2D(xbox, level, computer.Get(), &images[0], images.size());
hr = Detile2D(xbox, static_cast<uint32_t>(level), computer.Get(), &images[0], images.size());
}
else
{
Expand All @@ -456,7 +469,7 @@ HRESULT Xbox::Detile(
return E_FAIL;
}

hr = Detile2D(xbox, level, computer.Get(), &img, 1);
hr = Detile2D(xbox, static_cast<uint32_t>(level), computer.Get(), &img, 1);
}

if (FAILED(hr))
Expand All @@ -470,6 +483,13 @@ HRESULT Xbox::Detile(

case TEX_DIMENSION_TEXTURE3D:
{
if (metadata.width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize != 1)
return E_INVALIDARG;

XG_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
Expand Down Expand Up @@ -504,10 +524,10 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;

uint32_t d = static_cast<uint32_t>(metadata.depth);
auto d = static_cast<uint32_t>(metadata.depth);

size_t index = 0;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if ((index + d) > image.GetImageCount())
{
Expand All @@ -516,7 +536,7 @@ HRESULT Xbox::Detile(
}

// Relies on the fact that slices are contiguous
hr = Detile3D(xbox, level, computer.Get(), image.GetImages()[index]);
hr = Detile3D(xbox, static_cast<uint32_t>(level), computer.Get(), image.GetImages()[index]);
if (FAILED(hr))
{
image.Release();
Expand Down
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