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2310 GDK (#601)
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jplafonta authored Sep 26, 2023
1 parent d5841d9 commit b1f4d50
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -95,6 +95,7 @@ Archive/**/*.winmd
Build/**/Debug/
Build/**/Release/
External/**/lib/
!External/xal/External/OneDS/lib/
External/**/bin/
External/**/Debug/
External/**/Release/
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@@ -1,118 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{e538394b-68cb-4597-87ad-7b6841cc1278}</ProjectGuid>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<XsapiLibBuildFromSource>true</XsapiLibBuildFromSource>
<LibHttpClientBuildFromSource>true</LibHttpClientBuildFromSource>
</PropertyGroup>
<Import Project="$([MSBuild]::GetPathOfFileAbove(xsapi.gdk.props))" />
<Import Project="$(XsapiSourceRoot)\xsapi.staticlib.props" />
<ItemGroup>
<ClCompile Include="dll\dllmain.cpp" />
<ClCompile Include="dll\pch.cpp" />
<ClCompile Include="dll\pch.cpp" >
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="dll\Microsoft.Xbox.Services.141.GDK.C.Thunks.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dll\pch.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{e538394b-68cb-4597-87ad-7b6841cc1278}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
<GenerateManifest>false</GenerateManifest>
<TargetName>Microsoft.Xbox.Services.141.GDK.C.Thunks</TargetName>
<RootNamespace>Microsoft.Xbox.Services</RootNamespace>
<XsapiPlatform>GDK</XsapiPlatform>
<XsapiLibBuildFromSource>true</XsapiLibBuildFromSource>
<LibHttpClientBuildFromSource>true</LibHttpClientBuildFromSource>
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<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), xsapi.gdk.bwoi.props))\xsapi.gdk.bwoi.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup>
<XsapiPropsFile>$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), xsapi.staticlib.props))\xsapi.staticlib.props</XsapiPropsFile>
</PropertyGroup>
<Import Project="$(XsapiPropsFile)" Condition="Exists($(XsapiPropsFile))" />
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<XsapiPathsFile>$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), xsapi.paths.props))\xsapi.paths.props</XsapiPathsFile>
</PropertyGroup>
<Import Project="$(XsapiPathsFile)" Condition="Exists($(XsapiPathsFile))" />
<PropertyGroup>
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalOptions>/permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
<ProgramDataBaseFileName>$(OutDir)$(ProjectName).pdb</ProgramDataBaseFileName>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ShowIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ShowIncludes>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</MinimalRebuild>
<AdditionalOptions>/permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SupportJustMyCode>false</SupportJustMyCode>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(XboxExtensionsDependencies)Appnotify.lib;crypt32.lib;xgameruntime.lib;WINHTTP.LIB;RUNTIMEOBJECT.LIB;ADVAPI32.LIB;ole32.lib;</AdditionalDependencies>
<ModuleDefinitionFile>$(ProjectDir)dll\Microsoft.Xbox.Services.141.GDK.C.Thunks.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(XsapiInclude)..\Build\Unity\Dll;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4820;4668;4365;5039;4623;4626;5027;4626</DisableSpecificWarnings>
<ControlFlowGuard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Guard</ControlFlowGuard>
</ClCompile>
<Link>
<ProgramDatabaseFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(OutDir)$(TargetName)Linker.pdb</ProgramDatabaseFile>
<AdditionalLibraryDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">C:\PROGRAM FILES (X86)\WINDOWS KITS\10\LIB\10.0.19041.0\UM\X64\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<DisableSpecificWarnings>4820;4668;4365;5039;4623;4626;5027;4626</DisableSpecificWarnings>
<ControlFlowGuard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Guard</ControlFlowGuard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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