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Prisoner_guide
Michal Brzozowski edited this page Feb 26, 2021
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- You need torture tables, a population slot and a suitable prisoner to convert
- Failure chance is 50%, which means they die without converting to your dungeon
- Cyclops make excellent fighters when fully equipped
- The Vampire Lord is a powerful spell caster
- Elven archers and driads are better archers than you can recruit, so they are often worth it
- Dwarves make excellent diggers in your mines
- Knights have melee resistance
- Human archers are the best archers.
- Most bosses are worth it, so Elf Lord, Dwarf Baron and the Duke
- Lizardmen have a speed bonus and an optional poison +8 attack unarmed
- The elementalist sucks, he can't even summon elementals, so don't bother with him
- You aren't likely to find a minotaur (sometimes they live below castles and they are powerful)
- The lizardman chief is a bit special
- Warriors from the Viking tribe are very good
- When you come up against enemy keepers, some of the minions will be better than yours if you can get them
- You can capture enemy keepers
- In endless mode, always take any prisoners you can get, because they will be buffed
- Basically, capture any powerful humanoid
- Try not to capture more prisoners than you can look after
- Wolves are good at looking after prisoners because you can get a whole pack of them for 1 population slot