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rename some texture #698
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rename some texture #698
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@@ -2784,31 +2784,31 @@ void func_8005D290(void) { | |||
D_8018D4C8 = dma_textures(gTextureLightningBolt1, 0x800, 0x800); | |||
} | |||
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void func_8005D6C0(Player* player) { | |||
void reset_player_particle_pool(Player* player) { |
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What does pool mean?
reset_player_particle_emitter ?
This looks more like init_particle_emitter
@@ -6653,7 +6693,7 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) { | |||
} | |||
} | |||
if ((gModeSelection == BATTLE) && (player->unk_002 & (2 << (screenId * 4)))) { | |||
func_8006BA94(player, playerId, screenId); | |||
render_player_balloons(player, playerId, screenId); |
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Battle balloons?
Don't we already have a render_battle_balloons?
maybe this should be like attach_battle_balloons_to_player or something like that?
} | ||
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if (gModeSelection == BATTLE) { | ||
func_8006B9CC(player, arg1); | ||
update_player_balloons_position(player, playerId); |
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This could probably be attach.
player_attach_balloon_component ?
No description provided.