Releases: naelstrof/UnityJigglePhysics
Releases · naelstrof/UnityJigglePhysics
v10.2.1 Optimizations, LOD rework
Bugfixes
Bugfixes
- Fixed micro stutters caused from extrapolation errors. This was mostly visible on rigid bodies doing jumping arcs.
- Jiggle precision no longer decays after 9 hours of playtime. We've just started using doubles, so now it decays over several centuries instead.
Major bugfix, minor features.
- Fixed an issue where fast rigidbodies would cause the jigglebones to flicker due to update execution order shenanigans.
- interpolate is now a public member in both JiggleRigBuilder and JiggleSkin. Sometimes you gotta be able to turn it off during runtime for ragdolls.
- Added some example jiggle settings in the create menu.
- Wind parameter for JiggleRigBuilder and JiggleSkin, uses air friction to determine how much to apply.
- Added SetParameter to JiggleSettings, this is specifically for people who need to adjust the settings real time beyond built-in blends. (And to help with procedurally creating them).
Added Soften Elasticity parameter
- Added Soften Elasticity parameter
Soften Elasticity is a useful parameter that allows you to have objects that jiggle a lot with a little motion, but are still firm with large movements.
It helps keep a consistent amount of jiggle with characters that have drastically different accelerations.
Small bugfix
- Fixed unintended restraint that prevented singular end bones from being jiggled.
First stable public release!
v3.4.2 Fixed bug on animations without position data