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Features and Support
Marcel Wiessler edited this page Jun 23, 2020
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Feature | |
---|---|
Plane Tracking | ✔️ |
Touch Input | ✔️ |
Simulated Environments | (✔️) |
Device Simulator | ✔️ |
Point Clouds | ✔️ |
Image Tracking | ✔️ |
Light Estimation Spherical Harmonics |
✔️ |
Anchors | ✔️ |
Meshing | (✔️) |
Camera Image Rendering | (✔️) |
Face Tracking | ❌ |
Object Tracking | ❌ |
Human Segmentation | ❌ |
Unity Version | Input System | ARFoundation | Interaction Mode | ||||
---|---|---|---|---|---|---|---|
Old | Both | New | 3.1 | 4.0 | Game View | Device Simulator1 | |
✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | |
✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | |
✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Unity Version | Render Pipeline | Platform | ||||
---|---|---|---|---|---|---|
Built-in | URP | HDRP2 | Editor | iOS/Android Build3 | Desktop Build4 | |
✔️ | ✔️ | — | ✔️ | ✔️ | untested | |
✔️ | ✔️ | — | ✔️ | ✔️ | untested | |
✔️ | ✔️ | — | ✔️ | ✔️ | untested |
1 Recommended. Feels very nice to use, and gives correct sizes for UI etc.
2 HDRP is not supported by Unity on iOS/Android currently.
3 "Support" here means: ARSimulation does not affect your builds, it is purely for Editor simulation.
4 We haven't done as extensive testing as with the others yet. Making Desktop builds with ARSimulation is very useful for testing multiplayer scenarios without the need to deploy to multiple mobile devices.