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Implement BEFORE stages for extra control #1857

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Original file line number Diff line number Diff line change
Expand Up @@ -54,9 +54,12 @@
} catch (Throwable throwable1) {
CrashReport crashreport1 = CrashReport.forThrowable(throwable1, "Rendering screen");
CrashReportCategory crashreportcategory1 = crashreport1.addCategory("Screen render details");
@@ -689,6 +_,8 @@
@@ -688,7 +_,11 @@
Matrix4f matrix4f2 = new Matrix4f().rotation(quaternionf);
this.minecraft.levelRenderer.prepareCullFrustum(camera.getPosition(), matrix4f2, matrix4f1);
this.minecraft.getMainRenderTarget().bindWrite(true);
+ profilerfiller.popPush("neoforge_render_first");
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_LEVEL, this.minecraft.levelRenderer, null, matrix4f1, matrix4f, this.minecraft.levelRenderer.getTicks(), camera, this.minecraft.levelRenderer.getFrustum());
this.minecraft.levelRenderer.renderLevel(this.resourcePool, p_348589_, flag, camera, this, matrix4f2, matrix4f);
+ profilerfiller.popPush("neoforge_render_last");
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.AFTER_LEVEL, this.minecraft.levelRenderer, null, matrix4f1, matrix4f, this.minecraft.levelRenderer.getTicks(), camera, this.minecraft.levelRenderer.getFrustum());
Expand Down
35 changes: 31 additions & 4 deletions patches/net/minecraft/client/renderer/LevelRenderer.java.patch
Original file line number Diff line number Diff line change
Expand Up @@ -47,14 +47,20 @@
this.renderSectionLayer(RenderType.cutout(), d0, d1, d2, p_362420_, p_361272_);
if (this.level.effects().constantAmbientLight()) {
Lighting.setupNetherLevel();
@@ -603,6 +_,7 @@
@@ -601,10 +_,13 @@
MultiBufferSource.BufferSource multibuffersource$buffersource = this.renderBuffers.bufferSource();
MultiBufferSource.BufferSource multibuffersource$buffersource1 = this.renderBuffers.crumblingBufferSource();
p_362234_.popPush("entities");
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_ENTITIES, this, posestack, p_362420_, p_361272_, this.ticks, p_363453_, p_366590_);
this.renderEntities(posestack, multibuffersource$buffersource, p_363453_, p_360931_, this.visibleEntities);
multibuffersource$buffersource.endLastBatch();
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.AFTER_ENTITIES, this, posestack, p_362420_, p_361272_, this.ticks, p_363453_, p_366590_);
this.checkPoseStack(posestack);
p_362234_.popPush("blockentities");
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_BLOCK_ENTITIES, this, posestack, p_362420_, p_361272_, this.ticks, p_363453_, p_366590_);
this.renderBlockEntities(posestack, multibuffersource$buffersource, multibuffersource$buffersource1, p_363453_, f);
multibuffersource$buffersource.endLastBatch();
this.checkPoseStack(posestack);
@@ -619,6 +_,7 @@
multibuffersource$buffersource.endBatch(Sheets.hangingSignSheet());
multibuffersource$buffersource.endBatch(Sheets.chestSheet());
Expand Down Expand Up @@ -91,6 +97,14 @@
FramePass framepass = p_363357_.addPass("particles");
if (this.targets.particles != null) {
this.targets.particles = framepass.readsAndWrites(this.targets.particles);
@@ -671,6 +_,7 @@
ResourceHandle<RenderTarget> resourcehandle = this.targets.main;
ResourceHandle<RenderTarget> resourcehandle1 = this.targets.particles;
framepass.executes(() -> {
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_PARTICLES, this, null, modelViewMatrix, projectionMatrix, this.ticks, p_365299_, getFrustum());
RenderSystem.setShaderFog(p_362149_);
if (resourcehandle1 != null) {
resourcehandle1.get().setClearColor(0.0F, 0.0F, 0.0F, 0.0F);
@@ -678,7 +_,8 @@
resourcehandle1.get().copyDepthFrom(resourcehandle.get());
}
Expand Down Expand Up @@ -122,7 +136,11 @@
int i = this.minecraft.options.getEffectiveRenderDistance() * 16;
float f = this.minecraft.gameRenderer.getDepthFar();
FramePass framepass = p_364025_.addPass("weather");
@@ -724,6 +_,7 @@
@@ -721,9 +_,11 @@
}

framepass.executes(() -> {
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_PARTICLES, this, null, modelViewMatrix, projectionMatrix, this.ticks, camera, getFrustum());
RenderSystem.setShaderFog(p_360974_);
MultiBufferSource.BufferSource multibuffersource$buffersource = this.renderBuffers.bufferSource();
this.weatherEffectRenderer.render(this.minecraft.level, multibuffersource$buffersource, this.ticks, p_362434_, p_360771_);
Expand Down Expand Up @@ -190,11 +208,19 @@
if (flag != p_361698_) {
return;
}
@@ -984,6 +_,7 @@
ObjectListIterator<SectionRenderDispatcher.RenderSection> objectlistiterator = this.visibleSections
.listIterator(flag ? 0 : this.visibleSections.size());
p_294513_.setupRenderState();
+ net.neoforged.neoforge.client.ClientHooks.dispatchBeforeRenderStage(p_294513_, this, p_294782_, p_324517_, this.ticks, this.minecraft.gameRenderer.getMainCamera(), this.getFrustum());
CompiledShaderProgram compiledshaderprogram = RenderSystem.getShader();
if (compiledshaderprogram == null) {
p_294513_.clearRenderState();
@@ -1019,6 +_,7 @@
compiledshaderprogram.clear();
VertexBuffer.unbind();
zone.close();
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(p_294513_, this, p_294782_, p_324517_, this.ticks, this.minecraft.gameRenderer.getMainCamera(), this.getFrustum());
+ net.neoforged.neoforge.client.ClientHooks.dispatchAfterRenderStage(p_294513_, this, p_294782_, p_324517_, this.ticks, this.minecraft.gameRenderer.getMainCamera(), this.getFrustum());
p_294513_.clearRenderState();
}
}
Expand All @@ -214,10 +240,11 @@
FogType fogtype = p_362177_.getFluidInCamera();
if (fogtype != FogType.POWDER_SNOW && fogtype != FogType.LAVA && !this.doesMobEffectBlockSky(p_362177_)) {
DimensionSpecialEffects dimensionspecialeffects = this.level.effects();
@@ -1068,6 +_,7 @@
@@ -1068,6 +_,8 @@
FramePass framepass = p_362870_.addPass("sky");
this.targets.main = framepass.readsAndWrites(this.targets.main);
framepass.executes(() -> {
+ net.neoforged.neoforge.client.ClientHooks.dispatchRenderStage(net.neoforged.neoforge.client.event.RenderLevelStageEvent.Stage.BEFORE_SKY, this, null, modelViewMatrix, projectionMatrix, this.ticks, p_362177_, getFrustum());
+ if (!level.effects().renderSky(level, ticks, p_363799_, modelViewMatrix, p_362177_, projectionMatrix, () -> RenderSystem.setShaderFog(p_364999_))) {
RenderSystem.setShaderFog(p_364999_);
if (dimensionspecialeffects$skytype == DimensionSpecialEffects.SkyType.END) {
Expand Down
13 changes: 12 additions & 1 deletion src/main/java/net/neoforged/neoforge/client/ClientHooks.java
Original file line number Diff line number Diff line change
Expand Up @@ -281,8 +281,19 @@ public static void dispatchRenderStage(RenderLevelStageEvent.Stage stage, LevelR
profiler.pop();
}

@Deprecated(forRemoval = true, since = "21.4")
public static void dispatchRenderStage(RenderType renderType, LevelRenderer levelRenderer, Matrix4f modelViewMatrix, Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) {
RenderLevelStageEvent.Stage stage = RenderLevelStageEvent.Stage.fromRenderType(renderType);
dispatchAfterRenderStage(renderType, levelRenderer, modelViewMatrix, projectionMatrix, renderTick, camera, frustum);
}

public static void dispatchBeforeRenderStage(RenderType renderType, LevelRenderer levelRenderer, Matrix4f modelViewMatrix, Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) {
RenderLevelStageEvent.Stage stage = RenderLevelStageEvent.Stage.stageBeforeRenderType(renderType);
if (stage != null)
dispatchRenderStage(stage, levelRenderer, null, modelViewMatrix, projectionMatrix, renderTick, camera, frustum);
}

public static void dispatchAfterRenderStage(RenderType renderType, LevelRenderer levelRenderer, Matrix4f modelViewMatrix, Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) {
RenderLevelStageEvent.Stage stage = RenderLevelStageEvent.Stage.stageAfterRenderType(renderType);
if (stage != null)
dispatchRenderStage(stage, levelRenderer, null, modelViewMatrix, projectionMatrix, renderTick, camera, frustum);
}
Expand Down
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