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3d agnostic framework (game engine) terrain engine

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Gaiku (WIP very early development stage)

Rust

3d agnostic framework (game engine) terrain engine. The purpose of the Gaiku is to provide a

foundation to build your games easily without worrying about implementing your own terrain engine.

The main crate is developed game engine agnostic, so we can help to reach more developers.

Supported game engines

Features

General features:

  • Mesh generation
    • Height map
    • Marching Cubes
    • Voxel
  • Mesh collider
  • Texturing
  • Foliage support
  • Chunk based for infinite generated terrains
  • Mesh optimization
  • LOD support
  • For procedural terrain generation check the 3d Baker documentation.

Examples

To run the examples go to the folder gaiku-3d and run with:

cargo run --example heightmap
cargo run --example marching_cubes
cargo run --example voxel

Then go to the gaiku-3d/output folder and see the exported .obj files.

Heightmap

Heightmap

Voxel and Marching cubes

Planet

Planet

Terrain

Terrain

Tree

Tree

  • There are some kown and unresolved issues with the marching cubes baker.

Benchmarks

Benchmark results run on GitHub Action is gathered to this page continuously:

https://norman784.github.io/gaiku/dev/bench

License

Licensed under either of

at your option.

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