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More read/write tests for town and outdoors, including maps/dialogue
Fixes: - For towns, the "has tavern" flag was not saved or loaded - Outdoor roads were not saved or loaded - For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved --> These two flags have also been separated in the code
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<sector boes="2.0.0"> | ||
<encounter> | ||
<monster human='false'/> | ||
</encounter> | ||
<encounter bad='no'/> | ||
</sector> |
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<sector boes="2.0.0"> | ||
<encounter> | ||
<monster human='false'/> | ||
</encounter> | ||
</sector> |
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<sector boes="2.0.0"> | ||
<name>Test Sector</name> | ||
<comment>Hello World!</comment> | ||
<sound>birds</sound> | ||
<encounter can-flee='false' force='true'> | ||
<monster>12</monster> | ||
<monster friendly='true'>15</monster> | ||
<onmeet>90</onmeet> | ||
<onwin>92</onwin> | ||
<onflee>84</onflee> | ||
<sdf x='202' y='19'/> | ||
</encounter> | ||
<wandering can-flee='false' force='true'> | ||
<monster>12</monster> | ||
<monster friendly='true'>15</monster> | ||
<onmeet>90</onmeet> | ||
<onwin>92</onwin> | ||
<onflee>84</onflee> | ||
<sdf x='202' y='19'/> | ||
</wandering> | ||
<sign id='7'>The best sign ever!</sign> | ||
<area top='4' left='8' bottom='9' right='12'> | ||
<![CDATA[Some random area Amazing!]]> | ||
</area> | ||
<string id='9'>A random special string</string> | ||
</sector> |
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<sector boes="2.0.0"> | ||
<name>Test Sector</name> | ||
<sound>42</sound> | ||
</sector> |
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<dialogue boes="2.0.0"> | ||
<personality id='0'> | ||
<title>Billy Kumquat</title> | ||
<look>You see a small boy juggling fruit.</look> | ||
<name>"I'm Billy Kumquat!"</name> | ||
<job>"I juggle!"</job> | ||
<unknown>"No clue!"</unknown> | ||
</personality> | ||
<node for='0'> | ||
<keyword>jugg</keyword> | ||
<type>reg</type> | ||
<text>"It's fun!"</text> | ||
</node> | ||
<node for='0'> | ||
<keyword>info</keyword> | ||
<type>buy-sdf</type> | ||
<param>1</param> | ||
<param>2</param> | ||
<param>3</param> | ||
<text>"There's a treasure hidden in the old tree!"</text> | ||
<text>"For a gold piece I'll tell you something interesting!"</text> | ||
</node> | ||
<node for='0'> | ||
<keyword>purc</keyword> | ||
<type>shop</type> | ||
<param>0</param> | ||
<param>4</param> | ||
<text>Billy Kumquat's Oddest Fruit</text> | ||
</node> | ||
<node for='0'> | ||
<keyword>kumq</keyword> | ||
<type>quest</type> | ||
<param>5</param> | ||
<text>"I'll reward you if you find me some bigger kumquats!"</text> | ||
<text>"Thanks for finding the bigger kumquats!"</text> | ||
</node> | ||
</dialogue> |
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<town boes="2.0.0"> | ||
<size>32</size> | ||
<name>Hello World</name> | ||
<onenter condition='alive'>1</onenter> | ||
<onenter condition='alive'>2</onenter> | ||
</town> |
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<town boes="2.0.0"> | ||
<size>32</size> | ||
<name>Test Town</name> | ||
<comment>This is a silly little comment.</comment> | ||
<bounds top='4' left='4' right='28' bottom='28'/> | ||
<difficulty>1</difficulty> | ||
<lighting>lit</lighting> | ||
<onenter condition='alive'>12</onenter> | ||
<onenter condition='dead'>13</onenter> | ||
<exit dir='n' x='4' y='16'/> | ||
<onexit dir='n'>52</onexit> | ||
<onoffend>42</onoffend> | ||
<timer freq='100'>15</timer> | ||
<flags> | ||
<chop day='18' event='4' kills='50000'/> | ||
<hidden>true</hidden> | ||
<strong-barriers>true</strong-barriers> | ||
<defy-mapping>true</defy-mapping> | ||
<defy-scrying>true</defy-scrying> | ||
<tavern>true</tavern> | ||
</flags> | ||
<wandering> | ||
<monster>40</monster> | ||
<monster>41</monster> | ||
<monster>42</monster> | ||
<monster>43</monster> | ||
</wandering> | ||
<sign id='1'>This is a sample sign.</sign> | ||
<string id='7'>Here is a town string.</string> | ||
<item id='2'> | ||
<type>120</type> | ||
<mod>2</mod> | ||
<charges>17</charges> | ||
<always>true</always> | ||
<property>true</property> | ||
<contained>true</contained> | ||
</item> | ||
<creature id='12'> | ||
<type>140</type> | ||
<attitude>hostile-b</attitude> | ||
<mobility>1</mobility> | ||
<sdf x='12' y='13'/> | ||
<encounter>50</encounter> | ||
<time type='after-event'> | ||
<day>17</day> | ||
<event>14</event> | ||
</time> | ||
<face>142</face> | ||
<personality>1</personality> | ||
<onkill>80</onkill> | ||
<ontalk>81</ontalk> | ||
</creature> | ||
<area top='14' left='16' bottom='20' right='22'> | ||
<![CDATA[This is a sample area description.]]> | ||
</area> | ||
</town> |
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