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Control preset possibility and shield powerup implementation #145
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modified InputHandler::Binding, to handle preset storage modified every code using InputHandler::Binding modified InputHandler::getKeyName function and every usage modified Configuration::ReadPlayerBinding to read multiple presets modified Configuration::ReadPlayerBinding to write multiple presets modified InputHandler::processEvent to check every preset for match created macro to define number of presets removed code regarding hardwired number of presets (TODO except the switch statement for preset increment) set number of presets to 2
changed hud msg accordingly
modifications are made to store preset configurations modified InputHandler::Binding, to handle preset storage modified every code using InputHandler::Binding modified InputHandler::getKeyName function and every usage modified Configuration::ReadPlayerBinding to read multiple presets modified Configuration::ReadPlayerBinding to write multiple presets modified InputHandler::processEvent to check every preset for match created macro to define number of presets removed code regarding hardwired number of presets (TODO except the switch statement for preset increment) set number of presets to 2
Hello, sry for the late reply. I reordered the commits and moved some unnecessarry ones to a different branch. Now how do I make a pull request from earlier commits? If you could help with this I would gladly create the 2 pull requests for the distinct features. Thanks in advance, |
I created 2 separate PRs, tell me if I need to make some more changes. |
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I created the control preset option (possibility to use multiple kay mapping) to make it possibly to have a controller preset as well. That is a bit stalled...
I also created a shield power up, with icon and some animation.