The following program was created by Samuel Vierling, Alex Robinson, and Morgan Mussoline. The algorithm from Frogger-AI-bot was fit to the Ball-E game and altered for it to serve its purpose.
The point of the bot is to show how a generational algorithm can work with collision as opposed to its service in Frogger where an upwards movement on the Y-axis returned a +1 fitness for the frog. The bot is also good for students to research.
We recommend using 2-3 players at a time. Any more starts to create a barrier which sort of defeats the whole purpose.