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Version 0.5.11.
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roncli committed Sep 28, 2023
1 parent 7b6f447 commit 0b314ff
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4 changes: 2 additions & 2 deletions GameMod/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.10.0")]
[assembly: AssemblyFileVersion("0.5.10.0")]
[assembly: AssemblyVersion("0.5.11.0")]
[assembly: AssemblyFileVersion("0.5.11.0")]
4 changes: 3 additions & 1 deletion README.md
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## olmod 0.5.10 - Overload mod
## olmod 0.5.11 - Overload mod

**Community mods for Overload**

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- Frame limiting, by luponix.

- Multiplayer options shown in the lobby, by Fireball.

##### Linux

Build the shared object library:
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4 changes: 3 additions & 1 deletion README.txt
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olmod 0.5.10 - Overload mod
olmod 0.5.11 - Overload mod
Community mods for Overload
https://github.com/overload-development-community/olmod

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- Frame limiting, by luponix.

- Multiplayer options shown in the lobby, by Fireball.

How does it work
----------------

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5 changes: 4 additions & 1 deletion olmodchanges.txt
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v0.5.11
v0.5.11 - 2023-09-27

- Cyclone spin up now starts at step 4 out of 8 by default, getting to full speed faster. This is modifyable using the m_spinup_starting_time variable in projdata under the proj_vortex section, acceptable values are integers between 0 and 8. (Thanks, Tobias!)
- Multiplayer options are now shown in the lobby. (Thanks, by Fireball!)
- Servers now post stats to the server listed in the olmodsettings.json "trackerBaseUrl" key. (Thanks, Tobias!)
- Bug fixes to the controller curves, and cases where controllers are connected and disconnected while the game is running. (Thanks, luponix!)
- C# project now forces C# language version 7.0 for best Mono compatibility.

v0.5.10 - 2023-08-21

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