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Version 0.2.6
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arbruijn committed Sep 3, 2019
1 parent 623ad43 commit f233d15
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Showing 3 changed files with 15 additions and 15 deletions.
2 changes: 1 addition & 1 deletion GameMod/GameMod.cs
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Expand Up @@ -11,7 +11,7 @@ namespace GameMod.Core
{
public class GameMod
{
public static readonly string Version = "olmod 0.2.5.93";
public static readonly string Version = "olmod 0.2.6";

internal static void Initialize()
{
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4 changes: 2 additions & 2 deletions GameMod/Properties/AssemblyInfo.cs
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Expand Up @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.2.5.93")]
[assembly: AssemblyFileVersion("0.2.5.93")]
[assembly: AssemblyVersion("0.2.6")]
[assembly: AssemblyFileVersion("0.2.6")]
24 changes: 12 additions & 12 deletions README.md
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Expand Up @@ -19,8 +19,6 @@ This is an unaffiliated, unsupported tool. Use at your own risk.

#### What does it do

- Shows a modified indicator in the main menu

- Allows access to the unfinished Monsterball multiplayer mode (with tweaks
by terminal).
The Monsterball multiplayer mode only works when both server and clients run olmod.
Expand All @@ -36,15 +34,13 @@ This is an unaffiliated, unsupported tool. Use at your own risk.

- Adds `frametime` non-cheat code and `rearview` cheat code

- Allows MP with up to 16 players (server and all clients must run olmod)

- Allows MP with up to 8 teams (server and all clients must run olmod)
- Allows MP with up to 16 players / 8 teams (server and all clients must run olmod)

- Writes ServerStatLog.txt on server (by luponix)
- Writes match log files on server (by luponix)

- Fixes MP client homing behaviour (by terminal)

- Allows shoot to open doors in MP
- Allows shoot to open doors and disables door open when nearby in MP

- Allows pasting in the MP password field

Expand All @@ -56,22 +52,26 @@ This is an unaffiliated, unsupported tool. Use at your own risk.

- Allows custom music in custom levels

- Allows spawn data for custom MP levels
- Allows powerup spawn data for custom MP levels

- Adds Internet match option with built in olproxy

- Adds -frametime command line option

- Adds custom mod loading, add mod-xxx.dll assembly to olmod directory

- Sorts MP level list (by Tobias)
- Adds custom mod loading, add Mod-xxx.dll assembly to olmod directory

- Automatically downloads MP levels from overloadmaps.com

- Adds MP level select screen
- Adds MP level select screen, sorts MP level list

- Disables weapon speed/lifetime randomization in LAN/Internet MP

- Adds MP Capture The Flag mode

- MP Prev weapon switch fix from Tobias

- Adds support for some missing textures (crystal) and props (fans, monitors) in custom levels

#### How to build

- Open solution in Visual Studio 2017
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