Releases: pardeike/Zombieland
Zombieland v4.0
Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs.
ENJOY
Zombieland v3.9.1
v3.9.1 contains a small fix in background threading
Zombieland v3.9
Fixes incompatibility with Real Ruins (and possibly other mods), adds tattered apparel being dropped by zombies if threat level is above 200%, also dropped apparel is more damaged on higher threat levels
Zombieland v3.8
Adds burning tar slime and fixes NREs in two places
Zombieland v3.7
- removes compatibility with older RimWorld versions
- adds aggregated infections state for faster game play
- fixes zombie shocker (when removing walls under it)
- does not crash with SoS2
- changes the way the chainsaw rotates
- reenables CE Harmony patches
Zombieland v3.6
This updates adds a new weapon: A dangerous chainsaw.
Very helpful but hard to handle and dangerous. You've been warned.
Also, the outdated CE patch was removed
Zombieland v3.5
Zombieland v3.5
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)
Zombieland v3.4
v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers
Zombieland v3.3.1
v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel
Zombieland v3.3
Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.