With JSCocoa, you can write Cocoa applications (almost) entirely in Javascript or use it as a Plugin engine (like Acorn and Spice). JSCocoa uses WebKit's Javascript framework, JavascriptCore.
JSCocoa is a way to use Cocoa from Javascript. It works on the Mac (i386, x86_64, PPC), the iPhone and the iPhone simulator. You can write new Cocoa classes in Javascript, replace existing methods of classes by Javascript functions (swizzling them) and call Javascript functions on Cocoa objects (call filter
on an NSArray
, or use Javascript regular expressions on NSString
with myNSString.match(/pattern/)
).
JSCocoa can also be used as a replacement for the existing WebKit bridge, letting you use C functions, structs, and calling pretty much anything from your WebView. Access restriction can be setup by JSCocoa's delegate messages (canGetProperty:ofObject:inContext:
, canCallMethod:ofObject:argumentCount:arguments:
, etc.)
Basically, JSCocoa works like these bridges :
JSCocoa isn't a Javascript framework to use on the Web. For that, check out :
- Cappuccino an open source framework that makes it easy to build desktop-caliber applications that run in a web browser
- SproutCore makes building javascript applications fun and easy
// Get current application name : dot syntax
var appName = NSWorkspace.sharedWorkspace.activeApplication.NSApplicationName
// The same with Objective-J syntax
var appName = [[[NSWorkspace sharedWorkspace] activeApplication] NSApplicationName]
// Alloc an object (need to release)
var button = NSButton.alloc.initWithFrame(NSMakeRect(0, 0, 100, 40))
// Alloc an object (no need to release)
var button = [NSButton instanceWithFrame:NSMakeRect(0, 0, 100, 40)]
// Setting : an ObjC method starting with 'set' can be set like a Javascript property
var window = NSWorkspace.sharedWorkspace.activeApplication.keyWindow
// Instead of calling setTitle ...
window.setTitle('new title')
// ... set the 'title' property
window.title = 'new title'
// Call methods with Objective-J syntax
[obj callWithParam1:'Hello' andParam2:'World']
// Or with a jQuery-like syntax (need to be enabled with __jsc__.setUseSplitCall = true)
obj.call({ withParam1:'Hello', andParam2:'World' })
obj['callWithParam1:andParam2:']('Hello', 'World')
obj.callWithParam1_andParam2('Hello', 'World' )
// Unicode identifiers !
function 追加する(最初の, 次の) { return 最初の+ 次の }
var 結果 = 追加する('こんにちは', '世界')
NSApplication.sharedApplication.keyWindow.title = 結果
// Write a new Cocoa class in Javascript (inspired by Cappucino)
class MyClass < NSObject
{
// Custom drawing, calling parent method
- (void)drawRect:(NSRect)rect
{
// do some drawing here
...
// Call parent method
this.Super(arguments)
}
// Class method
+ (float)addFloatX:(float)x andFloatY:(float)y
{
return x + y
}
}
// Manipulate an existing class
class NSButton
{
// Add a method to an existing class
- (void)someNewMethod:(NSString*)name
{
...
}
// Swizzle an instance method of an existing class
Swizzle- (void)drawRect:(NSRect)rect
{
// Draw something behind the button
...
// Call original swizzled method
this.Original(arguments)
// Draw something in front of the button
NSBezierPath.bezierPathWithOvalInRect(rect).stroke
}
}
This will start a controller, eval a file, call a Javascript method and get an ObjC object out of it. You can start multiple interpreters, e.g. one for each document.
// Start
JSCocoa* jsc = [JSCocoa new];
// Eval a file
[jsc evalJSFile:@"path to a file"];
// Eval a string
[jsc evalJSString:@"log(NSWorkspace.sharedWorkspace.activeApplication.NSApplicationName)"];
// Add an object of ours to the Javascript context
[jsc setObject:self withName:@"controller"];
// Call a Javascript method - we can use any object we added with setObject
JSValueRef returnValue = [jsc callJSFunctionNamed:@"myJavascriptFunction" withArguments:self, nil];
// The return value might be a raw Javascript value (null, true, false, a number) or an ObjC object
// To get an ObjC object
id resultingObject = [jsc toObject:returnValue];
// (Cleanup : only needed if you don't use ObjC's Garbage Collection)
[jsc release];
Use it as a framework :
- Build JSCocoa/JSCocoa.xcodeproj
- Add built JSCocoa.framework to your project
- import <JSCocoa/JSCocoa.h>
Integrate its files directly into your project :
- Drag the JSCocoa folder in your project
- Delete irrelevant files (Info.plist, JSCocoa_Prefix.pch, English.lproj, project files)
- Add the JavascriptCore framework
- In 'Build' project settings, add -lffi to 'Other linker flags'
- import "JSCocoa.h"
- Discussion group Questions ? Join the Google group and ask away !
- Twitter Tweet me questions and comments
- Github fork JSCocoa from Github, add changes, and notify me with a pull request
- Documentation on Google Code
- KosmicTask Integrated Scripting Environment for OS X to run, create and share tasks
- Spice-sugar Spice.sugar allows the Espresso text editor to be extended using JSCocoa
- Narwhal-jsc A JavascriptCore + optional JSCocoa module for Narwhal (Server-side Javascript)
- JSTalk Gus Mueller, to let Cocoa applications be scripted in Javascript
- PluginManager Grayson Hansard wrote a manager that enables you to write Cocoa plugins in AppleScript, F-Script, Javascript, Lua, Nu, Python and Ruby.
- Elysium Matt Mower, to script Elysium, a MIDI sequencer
- Acorn Plugins Gus Mueller, to let Acorn users write Acorn plugins in Javascript
- Interactive console for iPhone Kumagai Kentaro wrote a console to interact with the iPhone simulator from a web page !
- JSCocoaCodaLoader write Javascript plugins that work in Coda
- REPL console Tom Robinson's command line interface
Are you missing on that list ? Send me a mail !
- 280 North — Objective-J syntax idea
- Douglas Crockford — JSLint
- Gus Mueller — Distant Object code
- Jonathan 'Wolf' Rentzsch — JRSwizzle
Send me a mail !
Patrick Geiller
[email protected]