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<?xml version="1.0" encoding="ISO-8859-1"?> | ||
<physic_effects> | ||
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<push name="exp_push" velocity="( dir( target - source ) + ( Z * 0.5 ) ) * clamp( 1 - ( len( target - source ) / param1 ), 0.3, 1) * 500" at="target" mass="param2"/> | ||
<sphere name="sphere" radius="param1" /> | ||
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<effect> | ||
<world action="exp_push" shape="sphere"/> | ||
</effect> | ||
</physic_effects> |
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...s/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer.material_config
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<materials version="3"> | ||
<material name="ecm" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2"> | ||
<diffuse_texture file="units/payday2/equipment/gen_equipment_jammer/ecm_df"/> | ||
<bump_normal_texture file="units/payday2/equipment/gen_equipment_jammer/ecm_nm"/> | ||
</material> | ||
<material name="mtr_cheeze" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP" version="2"> | ||
<bump_normal_texture file="units/payday2/equipment/gen_equipment_jammer/ecm_nm"/> | ||
<opacity_texture file="units/white_df"/> | ||
<diffuse_texture file="units/gui/gui_color_use_df"/> | ||
<reflection_texture type="cube" global_texture="current_global_texture"/> | ||
</material> | ||
<material name="glow" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM" version="2"> | ||
<diffuse_texture file="units/payday2/equipment/gen_equipment_jammer/glow_il"/> | ||
<self_illumination_texture file="units/payday2/equipment/gen_equipment_jammer/glow_il"/> | ||
<variable value="searchlight" type="scalar" name="il_multiplier"/> | ||
<variable value="0 2.4060001373291 0" type="vector3" name="uv_speed"/> | ||
</material> | ||
<material name="glow_red" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2"> | ||
<diffuse_texture file="units/payday2/equipment/gen_equipment_jammer/glow_red_il"/> | ||
<self_illumination_texture file="units/payday2/equipment/gen_equipment_jammer/glow_red_il"/> | ||
<variable value="searchlight" type="scalar" name="il_multiplier"/> | ||
</material> | ||
<material name="hud_brackets" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2"> | ||
<diffuse_texture file="units/gui/gui_brackets_df"/> | ||
<variable value="identity" type="scalar" name="intensity"/> | ||
<variable value="1" type="scalar" name="falloff_exp"/> | ||
</material> | ||
<material name="mtr_ecm" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2"> | ||
<diffuse_texture file="units/gui/ecm_indicator_df"/> | ||
<variable value="identity" type="scalar" name="intensity"/> | ||
<variable value="1" type="scalar" name="falloff_exp"/> | ||
</material> | ||
<material name="mat_contour" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE" unique="true" version="2"> | ||
<diffuse_texture file="units/white_df"/> | ||
<variable value="0 1 0" type="vector3" name="contour_color"/> | ||
<variable value="1" type="scalar" name="contour_opacity"/> | ||
<opacity_texture file="units/transparent_op"/> | ||
</material> | ||
</materials> |
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assets/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer.model
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assets/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer.object
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<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer" orientation_object="rp_gen_equipment_jammer"/> | ||
<sequence_manager file="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer" /> | ||
<graphics> | ||
<object enabled="false" name="g_ecm" /> | ||
<object enabled="false" name="g_glow_func1_green" /> | ||
<object enabled="false" name="g_glow_func1_red" /> | ||
<object enabled="false" name="g_glow_func2_green" /> | ||
<object enabled="false" name="g_glow_func2_red" /> | ||
<graphic_group name="ecm_icon" enabled="true" culling_object="g_icon"> | ||
<lod_object name="icon_lod"> | ||
<object name="g_icon" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
</graphics> | ||
</dynamic_object> |
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.../units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer.sequence_manager
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assets/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer.unit
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<?xml version="1.0"?> | ||
<unit type="item" slot="1" > | ||
<dependencies> | ||
<depends_on bnk="soundbanks/regular_sfx" /> | ||
</dependencies> | ||
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<object file="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_jammer" /> | ||
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<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
<extension name="damage" class="UnitDamage" /> | ||
<extension name="mission_door_device" class="MissionDoorDevice"/> | ||
<extension name="interaction" class="MissionDoorDeviceInteractionExt"> | ||
<var name="tweak_data" value="requires_ecm_jammer_atm" /> | ||
</extension> | ||
</extensions> | ||
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<network sync="spawn" /> | ||
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<sounds> | ||
<default_soundsource source="rp_gen_equipment_jammer"/> | ||
</sounds> | ||
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</unit> |
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.../units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing.cooked_physics
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...units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing.material_config
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<materials version="3" group="atm_standing"> | ||
<material name="mtr_atm" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" > | ||
<diffuse_texture file="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing_df"/> | ||
<bump_normal_texture file="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing_nm"/> | ||
</material> | ||
<material name="hud_brackets" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2"> | ||
<diffuse_texture file="units/gui/gui_brackets_df"/> | ||
<variable value="identity" type="scalar" name="intensity"/> | ||
<variable value="1" type="scalar" name="falloff_exp"/> | ||
</material> | ||
<material name="mtr_saw" render_template="effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP" version="2"> | ||
<diffuse_texture file="units/gui/sawblade_indicator_df"/> | ||
<variable value="identity" type="scalar" name="intensity"/> | ||
<variable value="2" type="scalar" name="falloff_exp"/> | ||
<variable value="3 0 0" type="vector3" name="uv0_speed"/> | ||
</material> | ||
</materials> |
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assets/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing.model
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assets/units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing.object
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<dynamic_object> | ||
<diesel orientation_object="rp_atm_standing" materials="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing" /> | ||
<sequence_manager file="units/payday2/props/gen_prop_bank_atm_standing/gen_prop_bank_atm_standing"/> | ||
<animations> | ||
<animation_group name="door" enabled="false"> | ||
<object name="anim_door"/> | ||
</animation_group> | ||
<animation_group name="upper_door" enabled="false"> | ||
<object name="anim_upper_door"/> | ||
</animation_group> | ||
</animations> | ||
<bodies> | ||
<body name="static_body" enabled="true" template="static"> | ||
<object name="c_body" collision_type="mesh_mopp" /> | ||
</body> | ||
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<body enabled="false" template="debris" pushed_by_mover="false" collides_with_mover="false" name="security_door" > | ||
<object name="c_security" collision_type="box" mass="300" /> | ||
</body> | ||
<body enabled="true" template="static" name="first_lock" > | ||
<object name="c_lock" collision_type="box" /> | ||
</body> | ||
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<body name="door" enabled="true" template="animated"> | ||
<object name="c_door" collision_type="convex" /> | ||
</body> | ||
<body name="upper_door" enabled="true" template="animated"> | ||
<object name="c_upper_door" collision_type="convex" /> | ||
</body> | ||
<body name="security_br" enabled="false" template="static"> | ||
<object name="c_security_br" collision_type="box" /> | ||
</body> | ||
<body name="security_bl" enabled="false" template="static"> | ||
<object name="c_security_bl" collision_type="box" /> | ||
</body> | ||
<body name="security_ur" enabled="false" template="static"> | ||
<object name="c_security_ur" collision_type="box" /> | ||
</body> | ||
<body name="security_ul" enabled="false" template="static"> | ||
<object name="c_security_ul" collision_type="box" /> | ||
</body> | ||
</bodies> | ||
<decal_surfaces default_material="metal_chassis"> | ||
<decal_mesh name="g_body" enabled="true" material="metal_chassis"/> | ||
<decal_mesh name="g_door" enabled="true" material="metal_chassis"/> | ||
<decal_mesh name="g_upper_door" enabled="true" material="metal_chassis"/> | ||
<decal_mesh name="g_security_door" enabled="true" material="metal"/> | ||
</decal_surfaces> | ||
<graphics> | ||
<graphic_group name="sawicongroup" enabled="true" culling_object="g_icon_saw"> | ||
<lod_object name="saw_icon"> | ||
<object name="g_icon_saw" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_saw_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
<graphic_group name="iconbr" enabled="false" culling_object="g_icon_saw_br"> | ||
<lod_object name="saw_icon_br"> | ||
<object name="g_icon_saw_br" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_saw_br_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
<graphic_group name="iconbl" enabled="false" culling_object="g_icon_saw_bl"> | ||
<lod_object name="saw_icon_bl"> | ||
<object name="g_icon_saw_bl" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_saw_bl_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
<graphic_group name="iconur" enabled="false" culling_object="g_icon_saw_ur"> | ||
<lod_object name="saw_icon_ur"> | ||
<object name="g_icon_saw_ur" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_saw_ur_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
<graphic_group name="iconul" enabled="false" culling_object="g_icon_saw_ul"> | ||
<lod_object name="saw_icon_ul"> | ||
<object name="g_icon_saw_ul" enabled="true" max_distance="450" max_draw_lod="0" /> | ||
<object name="g_icon_saw_ul_lod1" enabled="true" lod="1" /> | ||
</lod_object> | ||
</graphic_group> | ||
<object name="g_door" enabled="true" /> | ||
<object name="g_upper_door" enabled="true" /> | ||
<object name="g_security_door" enabled="true" /> | ||
<object name="g_security_ul" enabled="true" /> | ||
<object name="g_security_ul_broken" enabled="false" /> | ||
<object name="g_security_bl" enabled="true" /> | ||
<object name="g_security_bl_broken" enabled="false" /> | ||
<object name="g_security_ur" enabled="true" /> | ||
<object name="g_security_ur_broken" enabled="false" /> | ||
<object name="g_security_br" enabled="true" /> | ||
<object name="g_security_br_broken" enabled="false" /> | ||
<object name="g_body" enabled="true" /> | ||
<object enabled="false" name="g_money_box_1" /> | ||
<object enabled="false" name="g_money_box_2" /> | ||
<object enabled="false" name="g_money_box_3" /> | ||
<object enabled="false" name="g_money_box_4" /> | ||
</graphics> | ||
</dynamic_object> |
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