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docs update
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NickJ202 committed Aug 26, 2024
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2 changes: 1 addition & 1 deletion src/helpers/themes.ts
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Expand Up @@ -12,7 +12,7 @@ export const lightTheme = {
neutral5: '#CCCCCC',
neutral6: '#F7F7F7',
neutral7: '#FAFAFA',
neutral8: '#C8D4D4',
neutral8: '#DFE3E3',
neutralA1: '#0A0A0A',
neutralA2: '#5F5F5F',
neutralA3: '#5C5C5C',
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10 changes: 2 additions & 8 deletions src/views/Docs/DocsDetail/MD/collectors/earn-pixl.md
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## How to earn PIXL

PIXL is a rewards token for purchasing atomic assets on the Universal Content Marketplace. When users buy atomic assets via BazAR or any UCM platform, they become eligible to receive PIXL tokens. BazAR tracks buying streaks, which occur when users buy one or more atomic assets on consecutive days.

After your first purchase, your streak begins. You need to wait 24 hours until you can extend your streak by making another purchase. After this waiting period, you have 24 hours to make another purchase, or your streak will be lost. The longer the streak, the more $PIXL you earn. User's reward share weight starts at one, and each additional day of the streak the $PIXL reward share increases by 0.1, with a maximum weight of 4 for a 30 day streak. Streaks reset back to 1 every 30 days.

You can see your streak, clock, $PIXL holdings, and daily $PIXL rewards by clicking the flame icon in the top right of the page.

See PIXL ownership [here](https://ao-bazar.arweave.net/#/asset/DM3FoZUq_yebASPhgd8pEIRIzDW6muXEhxz5-JwbZwo).
PIXL is a rewards token for purchasing atomic assets on the Universal Content Marketplace. When users buy atomic assets via BazAR or any UCM platform, they become eligible to receive PIXL tokens. BazAR tracks buying streaks, which occur when users buy one or more atomic assets on consecutive days. After your first purchase, your streak begins. You need to wait 24 hours until you can extend your streak by making another purchase. After this waiting period, you have 24 hours to make another purchase, or your streak will be lost. The longer the streak, the more $PIXL you earn. User's reward share weight starts at one, and each additional day of the streak the $PIXL reward share increases by 0.1, with a maximum weight of 4 for a 30 day streak. Streaks reset back to 1 every 30 days. You can see your streak, clock, $PIXL holdings, and daily $PIXL rewards by clicking the flame icon in the top right of the page. See PIXL ownership [here](https://ao-bazar.arweave.net/#/asset/DM3FoZUq_yebASPhgd8pEIRIzDW6muXEhxz5-JwbZwo).

#### PIXL Tokenomics

Expand Down Expand Up @@ -42,4 +36,4 @@ See PIXL ownership [here](https://ao-bazar.arweave.net/#/asset/DM3FoZUq_yebASPhg

- Burning $PIXL: The $PIXL acquired through this process is burned, reducing the total supply. Higher trading volumes and marketplace fees lead to more tokens being bought and burned.

**Disclaimer: PIXL is a fun reward designed to incentivize discovery and interaction with atomic assets, and does not necessarily have financial value.**
###### Disclaimer: PIXL is a fun reward designed to incentivize discovery and interaction with atomic assets, and does not necessarily have financial value.
14 changes: 5 additions & 9 deletions src/views/Docs/DocsDetail/MD/collectors/how-to-collect.md
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## How to collect atomic assets

Collecting atomic assets is how you engage with the permaweb community and support creators. BazAR is the place to discover, collect, and showcase atomic assets. All data transacted on BazAR is stored permanently on Arweave, ensuring that valuable content is preserved for generations.

To start collecting atomic assets on BazAR, you first need to connect your wallet and create a BazAR profile. Once that’s done, you're ready to go.
Collecting atomic assets is how you engage with the permaweb community and support creators. BazAR is the place to discover, collect, and showcase atomic assets. All data transacted on BazAR is stored permanently on Arweave, ensuring that valuable content is preserved for generations. To start collecting atomic assets on BazAR, you first need to connect your wallet and create a BazAR profile. Once that’s done, you're ready to go.

#### Browse collections and single atomic assets

There are two ways to browse atomic assets on BazAR. From the homepage, you can explore the latest collections and the newest single atomic assets. Users can filter single atomic assets by listing prices, either “low to high” or “high to low.”

More advanced filtering and curation methods are under development and will be shared publicly soon.
There are two ways to browse atomic assets on BazAR. From the homepage, you can explore the latest collections and the newest single atomic assets. Users can filter single atomic assets by listing prices, either “low to high” or “high to low.” More advanced filtering and curation methods are under development and will be shared publicly soon.

#### Collecting on BazAR

From the asset page, you will find information regarding the asset, provenance details, asset rights, and listing price.

**Buy**
###### Buy

On the right side of the asset page, you will find the total asset balance and total balance for sale.

Expand All @@ -24,7 +20,7 @@ On the right side of the asset page, you will find the total asset balance and t

Shortly after purchasing the atomic asset, you will see the asset in your profile. Additionally, on the asset page, your profile will be shown under “currently owned by.”

**Provenance details**
###### Provenance details

Since all atomic assets are stored on the Arweave network, the provenance details are retrievable and verifiable. In this section, you will find the following information:

Expand All @@ -33,6 +29,6 @@ Since all atomic assets are stored on the Arweave network, the provenance detail
- **Transaction**: The transaction ID.
- **Implements**: Technical specifications of the transaction.

**Asset rights**
###### Asset rights

Users can attach license tags to transactions called the Universal Data License (UDL). These tags specify how the piece of content can or cannot be used for commercial use, derivative works, and data model training. Learn more about UDL [here](#).
4 changes: 1 addition & 3 deletions src/views/Docs/DocsDetail/MD/creators/how-to-upload.md
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Expand Up @@ -8,6 +8,4 @@ BazAR is a user interface for the UCM protocol, allowing for various ways to upl

Content can be uploaded as single atomic assets or within a full collection. Atomic assets can also be 1-1 or a fractionalized token.

Check out the [Helix docs](https://helix.arweave.net/#/docs/introduction) for more information on how to upload your creative work to the permaweb.

**Please note, Helix currently only accepts upload payments through credit card and has a maximum file size limit of 10MB.**
Check out the [Helix docs](https://helix.arweave.net/#/docs/introduction) for more information on how to upload your creative work to the permaweb. **Please note, Helix currently only accepts upload payments through credit card and has a maximum file size limit of 10MB.**
49 changes: 21 additions & 28 deletions src/views/Docs/DocsDetail/MD/creators/universal-data-license.md
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## Universal Data License (UDL)

The Universal Data License defines the terms and conditions for using media assets on the permaweb. The UDL establishes a framework for licensing digital media such as images, videos, audio, graphics and more.

Instead of platforms setting the terms and conditions, on the permaweb creators define how their media can be utilized. On the asset page under the header "Asset Rights" you will find the license that is imbedded in that specifc asset.

Since BazAR is in its "early" release, not all UDL parameters are currently supported. Stay tuned for more updates related to UDL capabilites on BazAR.
The Universal Data License defines the terms and conditions for using media assets on the permaweb. The UDL establishes a framework for licensing digital media such as images, videos, audio, graphics and more. Instead of platforms setting the terms and conditions, on the permaweb creators define how their media can be utilized. On the asset page under the header "Asset Rights" you will find the license that is imbedded in that specifc asset. Since BazAR is in its "early" release, not all UDL parameters are currently supported. Stay tuned for more updates related to UDL capabilites on BazAR.

#### UDL parameters explained:

- Access Fee - Fee a user must pay to access the content
- One time - Pay once to access content forever.
- Derivations - Allow or disallow other creators to derive media based on your work. Derivative works are works that alters, adapts, amends, transforms or adjusts the original work.
- With credit - The Licensee must credit and link to the original work.
- With indication - The Licensee must indicate that their work is a derivative work.
- With License Passthrough - Licensee shall only allow the use of a Derivation to third parties under the same terms and conditions as under the original license.
- With Revenue Share - the Licensee shall pay the stated percentage to the Licensor from the revenue received from third parties for the derivative work.
- With Monthly Fee - The Licensee must pay the Licensor a monthly fee to continue using the derivative work.
- With One-Time Fee - The Licensee must pay the Licensor a one time fee before creating a derivative work.
- Commercial Use - Allow or disallow the use of the content for commercial use. Commercial use refers to using the media for anything other than personal and non-commercial purposes. This includes any use that aims to make money or gain some form of commercial benefit.
- With Revenue Share - the Licensee shall pay the stated percentage to the Licensor from the revenue received from third parties for the commercial use Media.
- With Monthly Fee - The Licensee must pay the Licensor a monthly fee to continue using the commercial use Media.
- With One-Time Fee - The Licensee must pay the Licensor a one time fee to use the commercial-use Media.
- Data Model Training - Allow or disallow the reproduction and use of your content for data model training.
- With Monthly Fee - The Licensee must pay the Licensor a monthly fee to continue using the Media for data model training.
- With One-Time Fee - The Licensee must pay the Licensor a one time fee to use the Media for data model training.
- Payment Mode - The wallet address in which UDL payments are to be made to.

- Single - All payments go to the indicated address
- Random - Payments are distributed randomly between wallet addresses proportional to their respective holdings of the asset.
- Global - Payments are distributed evenly between wallet addresses proportional to their respective holdings of the asset.

You can read the full UDL [here](https://udlicense.arweave.net/).
- **Access Fee** - Fee a user must pay to access the content
- **One time** - Pay once to access content forever.
- **Derivations** - Allow or disallow other creators to derive media based on your work. Derivative works are works that alters, adapts, amends, transforms or adjusts the original work.
- **With credit** - The Licensee must credit and link to the original work.
- **With indication** - The Licensee must indicate that their work is a derivative work.
- **With License Passthrough** - Licensee shall only allow the use of a Derivation to third parties under the same terms and conditions as under the original license.
- **With Revenue Share** - the Licensee shall pay the stated percentage to the Licensor from the revenue received from third parties for the derivative work.
- **With Monthly Fee** - The Licensee must pay the Licensor a monthly fee to continue using the derivative work.
- **With One-Time Fee** - The Licensee must pay the Licensor a one time fee before creating a derivative work.
- **Commercial Use** - Allow or disallow the use of the content for commercial use. Commercial use refers to using the media for anything other than personal and non-commercial purposes. This includes any use that aims to make money or gain some form of commercial benefit.
- **With Revenue Share** - the Licensee shall pay the stated percentage to the Licensor from the revenue received from third parties for the commercial use Media.
- **With Monthly Fee** - The Licensee must pay the Licensor a monthly fee to continue using the commercial use Media.
- **With One-Time Fee** - The Licensee must pay the Licensor a one time fee to use the commercial-use Media.
- **Data Model Training** - Allow or disallow the reproduction and use of your content for data model training.
- **With Monthly Fee** - The Licensee must pay the Licensor a monthly fee to continue using the Media for data model training.
- **With One-Time Fee** - The Licensee must pay the Licensor a one time fee to use the Media for data model training.
- **Payment Mode** - The wallet address in which UDL payments are to be made to.
- **Single** - All payments go to the indicated address
- **Random** - Payments are distributed randomly between wallet addresses proportional to their respective holdings of the asset.
- **Global** - Payments are distributed evenly between wallet addresses proportional to their respective holdings of the asset.
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## Create atomic assets

Creating atomic assets isn't just about creating digital content; it's about empowering creators to take control of their creative works and create economic value on their own terms. By bringing your content fully onchain, with real-world rights, you're not just showcasing your creativity; you're creating a new internet economy that is owned by the creators and forever preserved on the Arweave network.

###### Create atomic assets with [Helix](https://helix.arweave.net/)
Creating atomic assets isn't just about creating digital content; it's about empowering creators to take control of their creative works and create economic value on their own terms. By bringing your content fully onchain, with real-world rights, you're not just showcasing your creativity; you're creating a new internet economy that is owned by the creators and forever preserved on the Arweave network. You can start creating atomic assets with [Helix](https://helix.arweave.net/).

#### Why create atomic assets?

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8 changes: 1 addition & 7 deletions src/views/Docs/DocsDetail/MD/key-concepts/atomic-asset.md
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## Atomic assets

An atomic asset is a unique digital item stored on Arweave. Unlike traditional NFTs, the asset data is uploaded together with a smart contract in a single transaction which is inseparable and does not rely on external components.

On other chains, the asset data, metadata, and smart contract are typically separate from each other with the smart contract linking to the other components. Atomic assets ensure that all data is stored together onchain to ensure permanence and accessibility.

Atomic assets can also be 1-1 or fractionalized, meaning users can purchase portions of an asset. The creator can determine the number of fractional shares for an atomic asset before uploading.

Read more about atomic assets [here](https://cookbook.arweave.net/concepts/atomic-tokens.html).
An atomic asset is a unique digital item stored on Arweave. Unlike traditional NFTs, the asset data is uploaded together with a smart contract in a single transaction which is inseparable and does not rely on external components. On other chains, the asset data, metadata, and smart contract are typically separate from each other with the smart contract linking to the other components. Atomic assets ensure that all data is stored together onchain to ensure permanence and accessibility. Atomic assets can also be 1-1 or fractionalized, meaning users can purchase portions of an asset. The creator can determine the number of fractional shares for an atomic asset before uploading. Read more about atomic assets [here](https://cookbook.arweave.net/concepts/atomic-tokens.html).

#### Atomic asset collections

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