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Update README.md
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potato3d authored Feb 13, 2021
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Expand Up @@ -17,17 +17,17 @@ The library uses OpenGL for rendering, including functionalities like occlusion

List of dependencies:
* GLEW: Opengl Extension Wrangler
** Import OpenGL extensions
* Import OpenGL extensions
* VrBase: Basic library from Virtual Reality Group at Tecgraf
** Basic types for Linear Algebra
** Timer, Random, etc
* Basic types for Linear Algebra
* Timer, Random, etc

All external dependencies are inside the folders:
/depend
/include
/lib

# Main library: VDLIB
# Main library
Main source code can be found at:
/include
/vdlib
Expand All @@ -36,36 +36,36 @@ Main source code can be found at:
Entire implementation is under the namespace 'vdlib', organized as follows:

* Frustum Culling
** FrustumCuller
* FrustumCuller

* Occlusion Culling
** OcclusionCuller
** OcclusionQueryManager
* OcclusionCuller
* OcclusionQueryManager

* Utilities
** Distance
** EigenSolver
** Intersection
** Statistics
* Distance
* EigenSolver
* Intersection
* Statistics

* Scene
** Geometry
** SceneData
* Geometry
* SceneData

* Bounding Box
** Box
** BoxFactory
* Box
* BoxFactory

* Hierarchy
** Node
** RawNode
** TreeBuilder
** PreOrderIterator
* Node
* RawNode
* TreeBuilder
* PreOrderIterator

* OpenGL
** Plane
* Plane

# Example: VdViewer
# Example
In addition to main library's dependencies, the example viewer uses GLUT for window management.

The source code is at:
Expand Down Expand Up @@ -102,4 +102,4 @@ Here are some images and times for scene walkthrough:

# Build
Projects for Microsoft Visual Studio 2005 (VC8) are ready to use at:
/visualstudio
/visualstudio

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