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Merge pull request #31821 from Layendan/playlist-collection
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Add playlist to new collection button present on playlist room
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peppy authored Feb 14, 2025
2 parents 22d6135 + 8ce28d5 commit 071a4ba
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Playlists;
using osuTK;
using osuTK.Input;
using SharpCompress;

namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestSceneAddPlaylistToCollectionButton : OsuManualInputManagerTestScene
{
private BeatmapManager manager = null!;
private BeatmapSetInfo importedBeatmap = null!;
private Room room = null!;
private AddPlaylistToCollectionButton button = null!;

[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);

Add(notificationOverlay);
}

[Cached(typeof(INotificationOverlay))]
private NotificationOverlay notificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};

[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear realm", () => Realm.Realm.Write(() => Realm.Realm.RemoveAll<BeatmapCollection>()));

AddStep("clear notifications", () => notificationOverlay.AllNotifications.Empty());

importBeatmap();

setupRoom();

AddStep("create button", () =>
{
Add(button = new AddPlaylistToCollectionButton(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 40),
});
});
}

[Test]
public void TestButtonFlow()
{
AddStep("move mouse to button", () => InputManager.MoveMouseTo(button));

AddStep("click button", () => InputManager.Click(MouseButton.Left));

AddUntilStep("notification shown", () => notificationOverlay.AllNotifications.Any(n => n.Text.ToString().StartsWith("Created new collection", StringComparison.Ordinal)));

AddUntilStep("realm is updated", () => Realm.Realm.All<BeatmapCollection>().FirstOrDefault(c => c.Name == room.Name) != null);
}

private void importBeatmap() => AddStep("import beatmap", () =>
{
var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);

Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);

importedBeatmap = manager.Import(beatmap.BeatmapInfo.BeatmapSet)!.Value.Detach();
});

private void setupRoom() => AddStep("setup room", () =>
{
room = new Room
{
Name = "my awesome room",
MaxAttempts = 5,
Host = API.LocalUser.Value
};
room.RecentParticipants = [room.Host];
room.EndDate = DateTimeOffset.Now.AddMinutes(5);
room.Playlist =
[
new PlaylistItem(importedBeatmap.Beatmaps.First())
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
}
}
178 changes: 178 additions & 0 deletions osu.Game/Screens/OnlinePlay/Playlists/AddPlaylistToCollectionButton.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using Realms;

namespace osu.Game.Screens.OnlinePlay.Playlists
{
public partial class AddPlaylistToCollectionButton : RoundedButton, IHasTooltip
{
private readonly Room room;

private IDisposable? beatmapSubscription;
private IDisposable? collectionSubscription;

private Live<BeatmapCollection>? collection;
private HashSet<string> localBeatmapHashes = new HashSet<string>();

[Resolved]
private RealmAccess realm { get; set; } = null!;

[Resolved(canBeNull: true)]
private INotificationOverlay? notifications { get; set; }

public AddPlaylistToCollectionButton(Room room)
{
this.room = room;
}

[BackgroundDependencyLoader]
private void load()
{
Action = () =>
{
if (room.Playlist.Count == 0)
return;

int countBefore = 0;
int countAfter = 0;

Text = "Updating collection...";
Enabled.Value = false;

realm.WriteAsync(r =>
{
var beatmaps = getBeatmapsForPlaylist(r).ToArray();
var c = getCollectionsForPlaylist(r).FirstOrDefault()
?? r.Add(new BeatmapCollection(room.Name));

countBefore = c.BeatmapMD5Hashes.Count;

foreach (var item in beatmaps)
{
if (!c.BeatmapMD5Hashes.Contains(item.MD5Hash))
c.BeatmapMD5Hashes.Add(item.MD5Hash);
}

countAfter = c.BeatmapMD5Hashes.Count;
}).ContinueWith(_ => Schedule(() =>
{
if (countBefore == 0)
notifications?.Post(new SimpleNotification { Text = $"Created new collection \"{room.Name}\" with {countAfter} beatmaps." });
else
notifications?.Post(new SimpleNotification { Text = $"Added {countAfter - countBefore} beatmaps to collection \"{room.Name}\"." });
}));
};
}

protected override void LoadComplete()
{
base.LoadComplete();

// will be updated via updateButtonState() when ready.
Enabled.Value = false;

if (room.Playlist.Count == 0)
return;

beatmapSubscription = realm.RegisterForNotifications(getBeatmapsForPlaylist, (sender, _) =>
{
localBeatmapHashes = sender.Select(b => b.MD5Hash).ToHashSet();
Schedule(updateButtonState);
});

collectionSubscription = realm.RegisterForNotifications(getCollectionsForPlaylist, (sender, _) =>
{
collection = sender.FirstOrDefault()?.ToLive(realm);
Schedule(updateButtonState);
});
}

private void updateButtonState()
{
int countToAdd = getCountToBeAdded();

if (collection == null)
Text = $"Create new collection with {countToAdd} beatmaps";
else if (hasAllItemsInCollection)
Text = "Collection complete!";
else
Text = $"Add {countToAdd} beatmaps to collection";

Enabled.Value = countToAdd > 0;
}

private int getCountToBeAdded()
{
if (collection == null)
return localBeatmapHashes.Count;

return collection.PerformRead(c =>
{
int count = localBeatmapHashes.Count;

foreach (string hash in localBeatmapHashes)
{
if (c.BeatmapMD5Hashes.Contains(hash))
count--;
}

return count;
});
}

private IQueryable<BeatmapCollection> getCollectionsForPlaylist(Realm r) => r.All<BeatmapCollection>().Where(c => c.Name == room.Name);

private IQueryable<BeatmapInfo> getBeatmapsForPlaylist(Realm r)
{
return r.All<BeatmapInfo>().Filter(string.Join(" OR ", room.Playlist.Select(item => $"(OnlineID == {item.Beatmap.OnlineID})").Distinct()));
}

private bool hasAllItemsInCollection
{
get
{
if (collection == null)
return false;

return room.Playlist.DistinctBy(i => i.Beatmap.OnlineID).Count() ==
collection.PerformRead(c => c.BeatmapMD5Hashes.Count);
}
}

protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

beatmapSubscription?.Dispose();
collectionSubscription?.Dispose();
}

public LocalisableString TooltipText
{
get
{
if (Enabled.Value)
return string.Empty;

if (hasAllItemsInCollection)
return "All beatmaps have been added!";

return "Download some beatmaps first.";
}
}
}
}
10 changes: 10 additions & 0 deletions osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs
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Expand Up @@ -168,11 +168,21 @@ private void updateRoomPlaylist()
}
}
},
new Drawable[]
{
new AddPlaylistToCollectionButton(Room)
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 40)
}
}
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
}
},
null,
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