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Add TappingFactor and use it to nerf HD bonus on speed pp #31478
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8ae25f5
Add tappingFactor and use it to nerf HD bonus on speed pp
Finadoggie 3e2fe4c
Use FlowFactor instead of TappingFactor
Finadoggie 97f1cb0
slight balancing
Finadoggie 9a394c6
remove global mult buff
Finadoggie c4d53a0
remove aim hd changes
Finadoggie 2f00069
buff speed hd pp more
Finadoggie e5fe67c
nerf aim
Finadoggie 65e6ae0
Revert "nerf aim"
Finadoggie 6c42460
rename withTapping to withoutFlow to be more accurate
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This naming is really confusing because the evaluator uses the same variable with the name
withDistanceBonus
and these are polar opposite things. Please give the variables the same intention and double check it's working as intended (the below!withTapping
check concerns me)There was a problem hiding this comment.
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oh I probably just forgot to rename it when I inverted a bunch of other things
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fixed
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this is still wrong, speed has
withoutFlow
while speed evaluator haswithDistanceBonus
which are opposite behaviours - passingtrue
to speed will still cause the distance bonus to be presentThere was a problem hiding this comment.
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Okay, I think I was getting confused by all of the naming and inverses of logic. I suggest something like the below diff to make it less confusing. Note that my diff will include rhythm difficulty regardless of
tappingOnly
- rhythm is a part of tapping so I would fairly assume that the flow factor would be more accurate if it's included. That much is open for debate, but changing that along with the renames made this read far less confusing to me.There was a problem hiding this comment.
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didn't notice that when doing stuff in the other two files, oops.
If you remove this line, rhythm ends up not getting a bonus from HD. I'm still going back and forth on whether or not it should have a bonus, but I figure this should be mentioned anyways.