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Target-names from mesh extras properties validation #79

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@emperorofmars emperorofmars commented Feb 20, 2023

As requested here in my previous PR the length of the target names array gets validated against the number of morphtargets in each mesh primitive.

Additionally, the blendshape-names for unity's datastructure are now taken from the mesh instead of from the first mesh primitive, if present.

Note: ill be gone for a week. After that ill gladly respond if there is any comments or issues with this PR.

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