Target-names from mesh extras properties validation #79
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As requested here in my previous PR the length of the target names array gets validated against the number of morphtargets in each mesh primitive.
Additionally, the blendshape-names for unity's datastructure are now taken from the mesh instead of from the first mesh primitive, if present.
Note: ill be gone for a week. After that ill gladly respond if there is any comments or issues with this PR.