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Merge branch 'Mard35-patch-3'
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raethkcj committed Dec 6, 2022
2 parents 39c3787 + 8d0f8b8 commit baeb68d
Showing 1 changed file with 39 additions and 22 deletions.
61 changes: 39 additions & 22 deletions locales/ruRU.lua
Original file line number Diff line number Diff line change
Expand Up @@ -671,18 +671,33 @@ SPELL_STAT5_NAME = "Spirit"
L["statList"] = {
{pattern = "ослабление брони противника", id = nil}, -- Annihilator

{pattern = "сила атаки", id = ATTACK_POWER},
{pattern = "силу атаки", id = ATTACK_POWER},
{pattern = "силы атаки", id = ATTACK_POWER},
{pattern = "силы вашей атаки", id = ATTACK_POWER},
{pattern = "к силе атаки", id = ATTACK_POWER},

-- Resistance and Spell Damage aren't used for breakdowns,
-- but are needed to prevent false matches of other stats
{pattern = "силам природы", id = NATURE_RES},
{pattern = "сила заклинаний", id = SPELL_DMG},
{pattern = "сила ваших заклинаний", id = SPELL_DMG},
{pattern = "силу заклинаний", id = SPELL_DMG},
{pattern = "силы заклинаний", id = SPELL_DMG},
{pattern = "к силе заклинаний", id = SPELL_DMG},

{pattern = "рейтинг пробивания брони", id = CR_ARMOR_PENETRATION},
{pattern = "рейтингу пробивания брони", id = CR_ARMOR_PENETRATION},
{pattern = "рейтинга пробивания брони", id = CR_ARMOR_PENETRATION},
{pattern = "эффективность брони противника", id = CR_ARMOR_PENETRATION},
{pattern = "броня", id = ARMOR},
{pattern = "брони", id = ARMOR},
{pattern = "броню", id = ARMOR},
{pattern = "броне", id = ARMOR},
{pattern = "сила", id = SPELL_STAT1_NAME}, -- Strength
{pattern = "силу", id = SPELL_STAT1_NAME}, -- Strength
{pattern = "силе", id = SPELL_STAT1_NAME}, -- Strength
{pattern = "силы", id = SPELL_STAT1_NAME}, -- Strength
{pattern = "ловкость", id = SPELL_STAT2_NAME}, -- Agility
{pattern = "ловкости", id = SPELL_STAT2_NAME}, -- Agility
{pattern = "выносливость", id = SPELL_STAT3_NAME}, -- Stamina
Expand All @@ -699,6 +714,7 @@ L["statList"] = {
{pattern = "рейтинг уклонения", id = CR_DODGE},
{pattern = "рейтингу уклонения", id = CR_DODGE},
{pattern = "рейтинга уклонения", id = CR_DODGE},
{pattern = "эффективность уклонения", id = CR_DODGE},
{pattern = "рейтинг блокирования щитом", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating"
{pattern = "рейтинга блокирования щитом", id = CR_BLOCK},
{pattern = "рейтингу блокирования щитом", id = CR_BLOCK},
Expand Down Expand Up @@ -755,6 +771,7 @@ L["statList"] = {
{pattern = "рейтинг мастерства", id = CR_EXPERTISE},
{pattern = "рейтингу мастерства", id = CR_EXPERTISE},
{pattern = "рейтинга мастерства", id = CR_EXPERTISE},
{pattern = "уровень мастерства", id = CR_EXPERTISE},

{pattern = "рейтинг искусности", id = CR_MASTERY},
{pattern = "рейтингу искусности", id = CR_MASTERY},
Expand All @@ -766,33 +783,33 @@ L["statList"] = {
-- $value will be replaced with the number
-- EX: "$value% Crit" -> "+1.34% Crit"
-- EX: "Crit $value%" -> "Crit +1.34%"
L["$value% Crit"] = "$value% Крит"
L["$value% Spell Crit"] = "$value% Крит"
L["$value% Dodge"] = "$value% Уклонение"
L["$value% Parry"] = "$value% Парирование"
L["$value HP"] = "$value ХП"
L["$value MP"] = "$value Маны"
L["$value AP"] = "$value АП"
L["$value RAP"] = "$value РАП"
L["$value Spell Dmg"] = "$value СПД"
L["$value Heal"] = "$value БХ"
L["$value Armor"] = "$value брони"
L["$value Block"] = "$value Блок"
L["$value MP5"] = "$value мп5"
L["$value MP5(OC)"] = "$value мп5 (вне боя)"
L["$value MP5(NC)"] = "$value мп5 (вне каста)"
L["$value HP5"] = "$value ХП раз в 5 сек."
L["$value to be Dodged/Parried"] = "$value% к вер. уклонения/парирования"
L["$value to be Crit"] = "$value% к вер. получения Крита"
L["$value Crit Dmg Taken"] = "$value к получ. крит. урону"
L["$value DOT Dmg Taken"] = "$value к получ. урону от ДоТ"
L["$value% Crit"] = "$value% к крит. удару"
L["$value% Spell Crit"] = "$value% к крит. удару"
L["$value% Dodge"] = "$value% к уклонению"
L["$value% Parry"] = "$value% к парированию"
L["$value HP"] = "$value к здоровью"
L["$value MP"] = "$value к мане"
L["$value AP"] = "$value к силе атаки"
L["$value RAP"] = "к силе атаки дальнего боя"
L["$value Spell Dmg"] = "$value к силе заклинаний"
L["$value Heal"] = "$value к силе заклинаний"
L["$value Armor"] = "$value к броне"
L["$value Block"] = "$value к показателю блокирования" -- Block value
L["$value MP5"] = "$value маны раз в 5 сек."
L["$value MP5(OC)"] = "$value маны раз в 5 сек. (вне боя)"
L["$value MP5(NC)"] = "$value маны раз в 5 сек. (вне каста)"
L["$value HP5"] = "$value здоровья раз в 5 сек."
L["$value to be Dodged/Parried"] = "$value уклонения/парирования" -- Target's dodges/parrys against your attacks
L["$value to be Crit"] = "$value% к получению крит. удара" -- Your chance to get critical hit from target
L["$value Crit Dmg Taken"] = "$value к получению крит. урона"
L["$value DOT Dmg Taken"] = "$value к получению урона от ДоТ"
L["$value Dmg Taken"] = true
-- for hit rating showing both physical and spell conversions
-- (+1.21%, S+0.98%)
-- (+1.21%, +0.98% S)
L["$value Spell"] = "$value к силе заклинаний"
L["$value Spell"] = "$value для заклинаний"

------------------
-- Stat Summary --
------------------
L["Stat Summary"] = "Итого:"
L["Stat Summary"] = "Итого:"

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