[rtextures] Fix HalfToFloat()
and FloatToHalf()
dereferencing issues with an union
#4729
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Attempts to fix #4728 using @Not-Nik suggestion (#4728 (comment)) of using an
union
.This change was tested with the following test on Linux Mint 22.0:
Both versions were tested side by side to confirm they would return the same results:
Which produces the following results:
Note: @Not-Nik If you can, could you please review this? I don't want to accidentaly break 16-Bit HDR.