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# OpenSCAD ClosePoints Library | ||
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<p align="center"><img alt="Demo image" src="./images/demo_images.gif"></p> | ||
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This is a general purpose OpenSCAD library for easily creating diverse shapes | ||
by simply creating lists of points which trace out layers in an outline of the | ||
desired shape. The library consists of modules for creating polyhedrons from | ||
these lists of points, as well as functions to assist in specifying the points | ||
using transformations. | ||
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The file names starting with "demo" provide various examples of usage. | ||
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# closepoints.scad API | ||
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ClosePoints and CloseLoop are the two modules for creating a polyhedron. | ||
ClosePoints is for creating a polyhedron with no holes (e.g., a ball, or a | ||
cup), while CloseLoop is for creating a polyhedron which topologically contains | ||
one hole (e.g., a donut). To achieve this difference, ClosePoints auto-closes | ||
the top and bottom of the provided layer loops, while CloseLoop connects the | ||
last layer loop to the first layer loop to close the polyhedron. | ||
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Following these are a number of functions for working with affine | ||
transformations, which can help significantly in tracing out the surface layers | ||
of a desired polyhedron. | ||
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The API is as follows: | ||
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``` | ||
// This generates a closed polyhedron from an array of arrays of points, | ||
// with each inner array tracing out one loop outlining the polyhedron. | ||
// pointarrays should contain an array of N arrays each of size P outlining | ||
// a closed manifold. The points must obey the right-hand rule. Point your | ||
// right-hand thumb in the direction the N point arrays travel, and then the | ||
// P points in the inner arrays must loop in the direction the fingers curl. | ||
// For example, looking down, the P points in the inner arrays are | ||
// counter-clockwise in a loop, while the N point arrays increase in height. | ||
// Points in each inner array do not need to be equal height, but they | ||
// usually should not meet or cross the line segments from the adjacent | ||
// points in the other arrays. | ||
// (N>=2, P>=3) | ||
// Core triangles: | ||
// [j][i], [j+1][i], [j+1][(i+1)%P] | ||
// [j][i], [j+1][(i+1)%P], [j][(i+1)%P] | ||
// Then triangles are formed in a loop with the middle point of the first | ||
// and last array. To override this middle closure point, specify a | ||
// coordinate position for close_top_pt and/or close_bot_pt. | ||
module ClosePoints(pointarrays, close_top_pt=undef, close_bot_pt=undef) | ||
// This generates a looped polyhedron from an array of arrays of points, with | ||
// each inner array tracing out one layer loop outlining the polyhedron. | ||
// pointarrays should contain an array of N arrays each of size P outlining a | ||
// closed manifold. The points must obey the right-hand rule. For example, | ||
// looking down, the P points in the inner arrays are counter-clockwise in a | ||
// loop, while the N point arrays increase in height. Points in each inner | ||
// array do not need to be equal height, but they usually should not meet or | ||
// cross the line segments from the adjacent points in the other arrays. The | ||
// last layer loop should geometrically lead into the first when it is closed. | ||
// (N>=2, P>=3) | ||
// Core triangles: | ||
// [j][i], [j+1][i], [j+1][(i+1)%P] | ||
// [j][i], [j+1][(i+1)%P], [j][(i+1)%P] | ||
module CloseLoop(pointarrays) | ||
// Perform an affine transformation of matrix M on coordinate v. | ||
// | ||
// [Scale X] [Shear X along Y] [Shear X along Z] [Translate X] | ||
// [Shear Y along X] [Scale Y] [Shear Y along Z] [Translate Y] | ||
// [Shear Z along X] [Shear Z along Y] [Scale Z] [Translate Z] | ||
// or rotation matrix [[cos,-sin],[sin,cos]] in the 2 axes for a plane. | ||
function Affine(M, v) | ||
// Combine a list of affine transformation matrices into one. | ||
function AffMerge(Mlist) | ||
// Prepare a matrix to rotate around the x-axis. | ||
function RotX(a) | ||
// Prepare a matrix to rotate around the y-axis. | ||
function RotY(a) | ||
// Prepare a matrix to rotate around the z-axis. | ||
function RotZ(a) | ||
// Prepare a matrix to rotate around x, then y, then z. | ||
function Rotate(rotvec) | ||
// Prepare a matrix to translate by vector v. | ||
function Translate(v) | ||
// Prepare a matrix to scale by vector v. | ||
function Scale(v) | ||
``` | ||
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// Created 2021 by Ryan A. Colyer. | ||
// This work is released with CC0 into the public domain. | ||
// https://creativecommons.org/publicdomain/zero/1.0/ | ||
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// This generates a closed polyhedron from an array of arrays of points, | ||
// with each inner array tracing out one loop outlining the polyhedron. | ||
// pointarrays should contain an array of N arrays each of size P outlining | ||
// a closed manifold. The points must obey the right-hand rule. Point your | ||
// right-hand thumb in the direction the N point arrays travel, and then the | ||
// P points in the inner arrays must loop in the direction the fingers curl. | ||
// For example, looking down, the P points in the inner arrays are | ||
// counter-clockwise in a loop, while the N point arrays increase in height. | ||
// Points in each inner array do not need to be equal height, but they | ||
// usually should not meet or cross the line segments from the adjacent | ||
// points in the other arrays. | ||
// (N>=2, P>=3) | ||
// Core triangles: | ||
// [j][i], [j+1][i], [j+1][(i+1)%P] | ||
// [j][i], [j+1][(i+1)%P], [j][(i+1)%P] | ||
// Then triangles are formed in a loop with the middle point of the first | ||
// and last array. To override this middle closure point, specify a | ||
// coordinate position for close_top_pt and/or close_bot_pt. | ||
module ClosePoints(pointarrays, close_top_pt=undef, close_bot_pt=undef) { | ||
function recurse_avg(arr, n=0, p=[0,0,0]) = (n>=len(arr)) ? p : | ||
recurse_avg(arr, n+1, p+(arr[n]-p)/(n+1)); | ||
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N = len(pointarrays); | ||
P = len(pointarrays[0]); | ||
NP = N*P; | ||
midbot = is_undef(close_bot_pt) ? | ||
recurse_avg(pointarrays[0]) : | ||
close_bot_pt; | ||
midtop = is_undef(close_top_pt) ? | ||
recurse_avg(pointarrays[N-1]) : | ||
close_top_pt; | ||
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faces_bot = [ | ||
for (i=[0:P-1]) | ||
[0,i+1,1+(i+1)%len(pointarrays[0])] | ||
]; | ||
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loop_offset = 1; | ||
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faces_loop = [ | ||
for (j=[0:N-2], i=[0:P-1], t=[0:1]) | ||
[loop_offset, loop_offset, loop_offset] + (t==0 ? | ||
[j*P+i, (j+1)*P+i, (j+1)*P+(i+1)%P] : | ||
[j*P+i, (j+1)*P+(i+1)%P, j*P+(i+1)%P]) | ||
]; | ||
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top_offset = loop_offset + NP - P; | ||
midtop_offset = top_offset + P; | ||
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faces_top = [ | ||
for (i=[0:P-1]) | ||
[midtop_offset,top_offset+(i+1)%P,top_offset+i] | ||
]; | ||
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points = [ | ||
for (i=[-1:NP]) | ||
(i<0) ? midbot : | ||
((i==NP) ? midtop : | ||
pointarrays[floor(i/P)][i%P]) | ||
]; | ||
faces = concat(faces_bot, faces_loop, faces_top); | ||
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polyhedron(points=points, faces=faces, convexity=8); | ||
} | ||
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// This generates a looped polyhedron from an array of arrays of points, with | ||
// each inner array tracing out one layer loop outlining the polyhedron. | ||
// pointarrays should contain an array of N arrays each of size P outlining a | ||
// closed manifold. The points must obey the right-hand rule. For example, | ||
// looking down, the P points in the inner arrays are counter-clockwise in a | ||
// loop, while the N point arrays increase in height. Points in each inner | ||
// array do not need to be equal height, but they usually should not meet or | ||
// cross the line segments from the adjacent points in the other arrays. The | ||
// last layer loop should geometrically lead into the first when it is closed. | ||
// (N>=2, P>=3) | ||
// Core triangles: | ||
// [j][i], [j+1][i], [j+1][(i+1)%P] | ||
// [j][i], [j+1][(i+1)%P], [j][(i+1)%P] | ||
module CloseLoop(pointarrays) { | ||
function recurse_avg(arr, n=0, p=[0,0,0]) = (n>=len(arr)) ? p : | ||
recurse_avg(arr, n+1, p+(arr[n]-p)/(n+1)); | ||
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N = len(pointarrays); | ||
P = len(pointarrays[0]); | ||
NP = N*P; | ||
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faces_loop = [ | ||
for (j=[0:N-1], i=[0:P-1], t=[0:1]) | ||
t==0 ? | ||
[j*P+i, ((j+1)%N)*P+i, ((j+1)%N)*P+(i+1)%P] : | ||
[j*P+i, ((j+1)%N)*P+(i+1)%P, j*P+(i+1)%P] | ||
]; | ||
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points = [ | ||
for (i=[0:NP-1]) | ||
pointarrays[floor(i/P)][i%P] | ||
]; | ||
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polyhedron(points=points, faces=faces_loop, convexity=8); | ||
} | ||
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// Perform an affine transformation of matrix M on coordinate v. | ||
// | ||
// [Scale X] [Shear X along Y] [Shear X along Z] [Translate X] | ||
// [Shear Y along X] [Scale Y] [Shear Y along Z] [Translate Y] | ||
// [Shear Z along X] [Shear Z along Y] [Scale Z] [Translate Z] | ||
// or rotation matrix [[cos,-sin],[sin,cos]] in the 2 axes for a plane. | ||
function Affine(M, v) = M * [v[0], v[1], v[2], 1]; | ||
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// Combine a list of affine transformation matrices into one. | ||
function AffMerge(Mlist, i=0) = i >= len(Mlist) ? | ||
[[1,0,0,0],[0,1,0,0],[0,0,1,0]] : | ||
let ( | ||
rest = AffMerge(Mlist, i+1), | ||
prod = Mlist[i] * [rest[0], rest[1], rest[2], [0,0,0,1]] | ||
) | ||
[prod[0], prod[1], prod[2]]; | ||
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// Prepare a matrix to rotate around the x-axis. | ||
function RotX(a) = | ||
[[ 1, 0, 0, 0], | ||
[ 0, cos(a), -sin(a), 0], | ||
[ 0, sin(a), cos(a), 0]]; | ||
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// Prepare a matrix to rotate around the y-axis. | ||
function RotY(a) = | ||
[[ cos(a), 0, sin(a), 0], | ||
[ 0, 1, 0, 0], | ||
[-sin(a), 0, cos(a), 0]]; | ||
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// Prepare a matrix to rotate around the z-axis. | ||
function RotZ(a) = | ||
[[cos(a), -sin(a), 0, 0], | ||
[sin(a), cos(a), 0, 0], | ||
[ 0, 0, 1, 0]]; | ||
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// Prepare a matrix to rotate around x, then y, then z. | ||
function Rotate(rotvec) = | ||
AffMerge([RotZ(rotvec[0]), RotY(rotvec[1]), RotX(rotvec[2])]); | ||
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// Prepare a matrix to translate by vector v. | ||
function Translate(v) = | ||
[[1, 0, 0, v[0]], | ||
[0, 1, 0, v[1]], | ||
[0, 0, 1, v[2]]]; | ||
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// Prepare a matrix to scale by vector v. | ||
function Scale(v) = | ||
[[v[0], 0, 0, 0], | ||
[ 0, v[1], 0, 0], | ||
[ 0, 0, v[2], 0]]; | ||
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