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Addresses #411 I cannot reproduce the 100% CPU utilization; however, maybe this is a Flutter FFI bug with a specific version or environment. @luigi-rosso, in the linked issue, you mention a `TrackingAudioPlayer.` It's not clear to me when we would need that at this stage of the audio capabilities we provide. Currently polling every second. This is arbitrary, any suggestions on a value? Diffs= eccfca528 fix: reduce audio polling (#8238) 4566a1208 Clone draw for cache optimizations (#8176) 56511a285 Fix layout drag/drop offset (#8220) f0c58200a fix text origin offset (#8223) 35734d2d5 change dash formula precision (#8219) be2c46a3e add bindable layout properties (#8212) cea19ecc6 add new properties to data bind (#8211) e67109195 Layout text size fix (#8209) 77b9ee56d Add linux build step for rive_native changes (#8194) 37663bd03 advance iterator until distance does not equal 0 (#8165) 1713983ab runtime dashing! (#8191) d0d1dbf33 fix dash glitch (#8188) 8a974784d Dashing (through the snow) (#8093) 9e4b81762 Update player to run without the python server (#8175) aa91ffe21 Rename gpuAtomicResolve -> atomicResolve, et. al. (#8168) adc240554 Overhaul Vulkan synchronization (#8166) 9dd20080c Remove Skia from ios_tests and quit building it on many runners (#8144) 5cdcc183f Nnnn data context fixes (#8148) 7e8100fee Colinear and bounds ffi (#8158) 15d3e9961 add support for elastic interpolation (#8154) 95e58ca40 editor: Stage UI for N-Slicing (#8136) 5719c5662 Add contour measure to Rive Native (#8145) 8441098ec adding length getter to dash path effect (#8140) Co-authored-by: Gordon <[email protected]>
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