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Releases: rive-app/rive-ios

6.5.10

27 Jan 14:27
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6.5.9

24 Jan 21:24
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6.5.8

23 Jan 16:16
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  • Updating version files ae975ac
  • Propagate layout's display to children in runtime 22e229e
  • editor+runtime: fix slow hit-testing 0d6e04b
  • Fix more bit rotting in webgpu_player 0841b45
  • Work around Android GL driver bugs that surfaced with the feather change a58fa22
  • Require Android NDK r27c from premake c252387
  • Add an android_api option for premake 5c07c05
  • Converter inspectors Part 1 b95e6cf
  • feather v1 4ac5e21
  • Update the atan2 definition in shaders 11a4a78
  • Nnnn add extra functionality to string converter 1939e40
  • add atan2 d9c6691
  • Fix layout animation repeat 16d5904
  • initial work for testing data binding in the editor 582ff2c
  • only reset state change on new frame 5ecd9ed
  • export data enum names 4478605
  • Vulkan Support ! 9774901
  • use triggers per state machine layer cf55d4a
  • More Android GL fixes 151be4b
  • add more arithmetic operations 099bf52
  • Fix premake tag 26eeaa7

6.5.7

14 Jan 00:57
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  • Updating version files 7a56dcb
  • Runtime fix for image scale with mesh 96d5820
  • editor+runtime: fix text hit-testing on a locally transformed text 821fdab
  • Reduce the number of GradientSpans e7f5e7e
  • Update webgpu/glsl permutation #defines to "true" 314494c
  • Delete the simple gradient texture transfer 715678f
  • Add link to emerge tools size analysis badge afff4e6

6.5.6

08 Jan 17:46
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  • Pushing merge, resolved using upstream.\n\n message=Security warnings 28394c7
  • Updating version files 20bb89e
  • Remove unused RiveRuntime-Resources target from SPM template d2f39ba

6.5.5

07 Jan 16:08
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  • Resolve various iOS warnings b1b3522
  • Updating version files 43da44a
  • add histogram arg to check golds to pass thru to diff.py ad51848
  • move advanced call after update e4744fc
  • Reset scroll constraint when state machine not running f192cbf

6.5.4

23 Dec 16:03
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  • Updating version files 694d9b7
  • Merge path_utils.hpp and eval_cubic.hpp into the core runtime 0249ef9
  • Ensure child layouts mark dirty when flex direction changes ec30a9a
  • Fix straight lines being detected as cusps 93d0e2c
  • Add FillRule::clockwise to the runtime cd9fdd1
  • add bind once support 2024ae9
  • do not use frameOrigin to validate if artboard has its origin translated 7b0da6c
  • editor: minor text fixes fbced15
  • Replace Swiftshader with Nvidia gpu runner f544dce

6.5.3

19 Dec 16:25
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  • Force advancing on iOS if advancing by 0 1b5de5f
  • Updating version files aaa2040
  • improve error reporting if exe in deploy script does not exist a71159d
  • Set supportsRasterOrdering in the webgpu backend 9d34f2a
  • editor: allow hit testing over text and text runs 25f6e65
  • rename property to avoid conflict with code generation 60d8b6a

6.5.2

17 Dec 19:23
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  • Updating version files 234076f
  • do not exclude proxies from drawables list b23e074
  • Scripting begins! 33e3c28
  • GL MSAA tweaks 2baea3f
  • More android tuning for PowerVR 15878c5
  • Work around gradient sync issues on Oppo Reno 3 Pro b3f38ac

6.5.1

13 Dec 03:45
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  • Updating version files afbad64
  • fix artboard origin offset cce38f6
  • Convert unity builds to use build_rive.sh 0cd358b
  • Tag custom premake builds on v5.0.0-beta3 365626b