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This repository has been archived by the owner on Aug 2, 2019. It is now read-only.
Richard Bettridge edited this page Feb 29, 2016
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1 revision
Enemies will be a small square similar to player character. These will behave essentially like the two common enemy types from the most classic of platformers.
Enemy type one will move from right origin of screen to left and will ignore potential suicide by way of falling off the edge of a platform.
Enemy type two will be conscious of platform edges and will instead turn around an go the way it came from, and then repeat. I think this enemy type could offer some interesting puzzle.
Can the player kill and enemy but jumping on its head? For now I'm going to say yet but there may be good puzzle opportunities to change this. Pac-man style enemies could be fun.