An asset path resolver plugin for USD.
It is following the ArDefaultResolver logic, such as relative paths resolution using an "anchor" paths (see USD API documentation for more info) and is adding a substring replacement system.
Custom asset resolvers are used to translate any asset paths found in the layer stack of a USD stage. For example, such asset path can be a URI used to retrieve a specific version of the asset from a data base.
To avoid adding a dependency with a database API, a solution is to access such database before opening a USD file, and then store the information in the USD layer metadata or in a sidecare file.
The advantage are multiple:
- can resolve the shot from a cloud rendering system not connected to studio database.
- allow sharing of USD files between studios including asset versions overrides (assuming the resolver plugin is sent to other studios)
- allow pinning of versions for specific shots (to garenty that every rendered frames will use the same assets)
Given a stage with some prims referencing some assets as bellow:
- Content of a USD file located in
/myshow/published/shots/foo
#usda 1.0
def "foo_01" (
prepend references = @assets/foo/v1/foo.usda@
)
{
}
def "bar_01" (
prepend references = @assets/bar/v4/bar.usda@)
{
}
We want to load the stage with a version v2 of foo and a version v5 of bar without authoring USD arcs explicitly.
Describing the assets paths to be replaced using the AddReplacePair method of the ReplaceResolverContext
Can be useful to quickly test a replace pair for a specific asset path.
Adantage: Allow to open a USD file without any "replace versions" information in its meta data or sidecar json file).
Inconvenient: Code for the stage loaders in the DCC plugins or usdview must implement such logic.
# Python script to be executed from `/myshow`
from pxr import Ar
from pxr import Usd
from rdo import ReplaceResolver
import os
# Add an anchor path in the initialization of the ReplaceResolverContext
# to find our assets since they are referenced using relative paths
context = ReplaceResolver.ReplaceResolverContext(
[os.path.join( os.getcwd(), 'published')])
# To replace foo v1 by foo v2
context.AddReplacePair('assets/foo/v1/foo.usda', 'assets/foo/v2/foo.usda')
# To replace bar v4 by bar v5
context.AddReplacePair('assets/bar/v4/bar.usda', 'assets/bar/v5/bar.usda')
# Open the stage with our context
stage = Usd.Stage.Open('published/shots/a_v1.usda', context)
# assuming foo and bar prims have a string attribute "version" matching their file version
assert (stage.GetPrimAtPath('/foo_01').GetAttribute('version').Get() == "v2")
assert (stage.GetPrimAtPath('/bar_01').GetAttribute('version').Get() == "v5")
This is the recommanded way in production.
# Python script executed from `/myshow`
from pxr import Ar
from pxr import Usd
from pxr import Vt
from rdo import ReplaceResolver
from shutil import copyfile
import os
# Copy the shot 'a_v1' we want to override to 'a_v2'
# (alternatively we could just "Stage.CreateNew('a_v2.usda')" and sublayer 'a_v1.usda'
copyfile('published/shots/a_v1.usda', 'published/shots/a_v2.usda')
stage = Usd.Stage.Open('published/shots/a_v2.usda')
replaceFoo = ['assets/foo/v1/foo.usda', 'assets/foo/v2/foo.usda']
replacerBar = ['assets/bar/v4/bar.usda', 'assets/bar/v5/bar.usda']
# We need to use a Vt array to set the data properly from Python
# https://github.com/PixarAnimationStudios/USD/issues/813
vtStringArray = Vt.StringArray(replaceFoo + replacerBar)
# Add the replace data to the stage custom meta data
stage.SetMetadata('customLayerData', {ReplaceResolver.Tokens.replacePairs: vtStringArray})
stage.Save()
# Setup our anchor search path using the environmnet variable
os.environ['PXR_AR_DEFAULT_SEARCH_PATH'] = os.path.abspath('published')
# Open the new shot version and check the version attributes
stage = Usd.Stage.Open('published/shots/a_v2.usda')
assert (stage.GetPrimAtPath('/foo_01').GetAttribute('version').Get() == "v2")
assert (stage.GetPrimAtPath('/bar_01').GetAttribute('version').Get() == "v5")
If a file called "replace.json" exists in the same directory than the Usd file with the following data, it will be used to replace substrings. This can be used to override a USD file including.
[
['assets/foo/v1/foo.usda', 'assets/foo/v2/foo.usda'],
['assets/bar/v4/bar.usda', 'assets/bar/v5/bar.usda']
]
Adding following tokens to TD_DEBUG will print ReplaceResolver information
- REPLACERESOLVER_PATH
- REPLACERESOLVER_REPLACE
- REPLACERESOLVER_CURRENTCONTEXT
export TF_TOKEN=REPLACERESOLVER_PATH
The Replace Resolver uses the CMake build system. The USD_LOCATION
needs to be specified.
In this standard mode, the build system is looking for the pxrConfig.cmake
file.
$ cmake -DUSD_LOCATION=/opt/Pixar/USD
When building against Houdini the USE_HOUDINI_USD
flag needs to be ON
and USD_LOCATION
set to the root folder of Houdini.
$ cmake -DUSD_LOCATION=/opt/sidefx/hfs<version> -DUSE_HOUDINI_USD=ON