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fix for standalone test runner
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David624634 committed Feb 1, 2024
1 parent 9d9c423 commit 63177fc
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Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
using NUnit.Framework;
using System.Collections;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
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yield return new WaitForSeconds(65);

var Waypoint = GameObject.Find("Waypoint3");

var vector3 = Agent.transform.position;
var expected = Waypoint.transform.position;
Assert.That(vector3, Is.EqualTo(expected).Using(new Vector3EqualityComparer(1f)));
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