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Today
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Picking up May 2019
- Fixed URL. Remembered how tf to fetch and display data :)
- Next - make pairs to restore the game.
Today
- made pairs. Need to render 12 instead of 6 now.
- I thought I was cloning a JS object. But I wasn't.
Today
accomplished timing of unmatched flip.
successfully navigate matched, unmatched, winner states. oneFlipped state needs detailing.
Check for winner.
Bugs
- click too fast, things are unstable. Turn off events when processing.
- Got a mismatched pair. Not sure if this is clicking too fast or if I need to destroy the card in oneFlipped on exit. If I destroy that card, where will I store its data in the meantime?
Next
-Work click too fast
-polish oneFlipped state.
- Confetti
- memoryAppView should know when it has a winner and pop up congrats
- maybe make flipped cards have tranparent tile?, animate them in?
Figure out how to push to gh-pages branch. ergh.