0.1.0
Version 0.1.0
This release introduces new data structure standards, improved UI for handling multiple receiver instances, and enhanced syncing capabilities between Rhino and Blender. Additionally, there are new features for custom data handling, layer and material management, and UV assignment for meshes.
Compatibility
New UI
✨ Feature:
- Camera Syncing: Handle camera syncing by @sean1832 in #3
- UI Improvements: Rework Plugin UI to Support Multiple Receiver Instances by @sean1832 in #4
- Data Handling & Management: Add Custom Logic Handling, Layer Material Management, and UV Assignment Features by @sean1832 in #6
📝 Additional Details:
- Data Structure: Refer to the Portal.gh v0.4.0 release notes for detailed information on the new data structure standards.
- Multiple Receiver Instances: The UI now treats receivers as list items, allowing users to add or remove instances as needed. This supports communication over separate channels, enabling more efficient data management without affecting other channels.
- Custom Logic Handling: Users can manipulate data with their own logic by select
Custom
underData Type
, which writes incoming data to a text block with the channel name. Users can then utilize Blender's text editor and custom Python scripts for further data manipulation. - Layer and Material Management: Currently supports
DiffuseColor
,Textures
, andName
. - UV Assignment: Meshes now have proper UV data if exist.