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v1.4.8

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@setanarut setanarut released this 19 Jan 22:36

Change Log

Added StaticCheck option for static collisions (teleport).

// Collider handles collision detection between rectangles and a 2D tilemap
type Collider[T Integer] struct {
	StaticCheck    bool               // If true, always checks for static collisions. (no movement)
}