Moved from SDL2 backend to glfw3 due to the way SDL2 interacts with nvidia drivers on linux is causing display artifacts in other applications
Re-enabled the runtime image build
Fixed several bugs, and hopefully didn't introduce more
Moved from SDL2 backend to glfw3 due to the way SDL2 interacts with nvidia drivers on linux is causing display artifacts in other applications
Re-enabled the runtime image build
Fixed several bugs, and hopefully didn't introduce more