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[DNM] Phorids are now a pref option for species #3310
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* replace FBP pref with Special Variant pref, reflects change in species * plasmaman limb modifications and defines for species variants * updates the outfit system to have a phorid_outfit variable (+makes the skirt pref use a specific path instead of hardcoded [uniform]_skirt) * SHITCODE: makes the torso handle ignition
When this is finished it must be merged ASAP! |
Just wanted to point out I noticed a hunger bar in those screenshots. Plasmemes don't eat. |
fully aware |
* FBPs now use coolant and have IPC traits (no more GBS and head explosion mutations!!! fuck you!!!) * nt outfits * phorid_icon_state for bodyparts (no actual sprites) * hopefully fixes ethereal fbps dying slowly * blows up plasmaman species (// FIX ME LATER!!!!!!)
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
its over |
pain |
Phorid bros we are so back |
This won't happen until there is lore and sprite support as well as after new prefs |
you don't have to point that out every time i work on this pr |
we making it out of the plasma burn chamber with this one |
About The Pull Request
TODO:
Utterly butchersAdapts the FBP option into a Species Variants preference, which allows you to choose between having a Full Body Prosthetic or being a Phorid. This essentially permits merging a species' traits and existing sprite framework with being a phorid.Why It's Good For The Game
Plasmamen are really, really old, in dire need of a maintenance update to the point that they may be cut otherwise, and an interesting addition to the roster. This is, hopefully, enough to bring them up to speed.
Changelog
🆑
add: Phorids are now a preference for certain species
add: FBPs have IPC traits
del: Plasmaman species
code: Changed how FBPs are handled
/:cl: