Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Syndicate Hardsuit Armor Assist #4194

Open
wants to merge 10 commits into
base: master
Choose a base branch
from

Conversation

Gristlebee
Copy link
Contributor

About The Pull Request

Adds an armor assist mode to Syndicate hardsuits and their offshoots. Armor assist will temporally remove the slowdown from the hardsuit and allow you to move at fullspeed, similar to how combat mode used to work.

Armor assist currently lasts 10 seconds, and has a cooldown of 40 seconds, and I'm open to adjust values if needed.

Ramzi Hardsuits have a windup time before activating armor assist to reflect their damaged nature.

Syndicate hardsuits have had their base slowdown increased to 0.7.

Syndi Hardsuit descs have been updated to reflect changing modes doesn't actually change the speed anymore, and combat mode has been renamed to travel mode.

Syndicate Hardsuit helmet lights can be activated separately on their own instead of being tied to EVA mode.

Why It's Good For The Game

This gives Syndicate hardsuits an interesting ability beyond being just an armored suit, and I feel it's a thematic way to reflect the in-lore rapid blitz strategies of the Marauders with short term bursts of speed for tactical maneuvers.

The helmet light change is a QOL change and offers more control in when you want your suit light on.

Changelog

🆑
add: Syndicate Hardsuit armor assist
add: Syndicate Hardsuit helmet lights can be activated independently
balance: Syndicate hardsuit slowdown increased to 0.7
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Feb 14, 2025
@Apogee-dev
Copy link
Contributor

Apogee-dev commented Feb 14, 2025

Not sure about this. Syndicate hardsuit speed was nerfed for a reason. as is they’re still some of the best reasonably available body armor in the entire game. The reduced base movespeed is going to make them frustrating to use despite the ability to have a burst of normal speed. I don’t think they really need this change and it could have a lot of knock-on effects for ship and gear balance and player experience.

that, and special abilities aren’t really a hardsuit thing in general and shouldn’t be imo- hardsuits overall are just armor, there isnt room for fancy gizmos and special abilities like there is on an exosuit or modsuit. This should really be a modsuit ability.

@Gristlebee
Copy link
Contributor Author

Gristlebee commented Feb 14, 2025

The reduced base movespeed is going to make them frustrating to use despite the ability to have a burst of normal speed.

I see where you're coming from. 0.7 is about average in comparison to other non-combat hardsuits, but I can see how that could be potentially frustrating in a combat situation. I would be interested to see how players respond to it in TM to accurately gauge responses though.

that, and special abilities aren’t really a hardsuit thing in general and shouldn’t be imo- hardsuits overall are just armor, there isnt room for fancy gizmos and special abilities like there is on an exosuit or modsuit. This should really be a modsuit ability.

I wouldn't mind making this a modsuit ability, but modsuits aren't really present or accessible in the game right now.

@Apogee-dev
Copy link
Contributor

I wouldn't mind making this a modsuit ability, but modsuits aren't really present or accessible in the game right now

I’d chat with imaginos and thgvr about modsuits, theres been some talk about Coalition elite suits lately. Theyd still be vanishingly rare, but.

@Gristlebee
Copy link
Contributor Author

I’d chat with imaginos and thgvr about modsuits, theres been some talk about Coalition elite suits lately. Theyd still be vanishingly rare, but.

I talked with imaginos about it. He said it's probably gonna be a while before anything comes about with the modsuits, and this a good thing to have in the meantime.

@FalloutFalcon
Copy link
Member

I mean you could just make it a mod suit. If none of us can agree on what we are doing with mod suits i see no reason to let them rot honestly. Im with what apogee said on this that hardsuits shouldn't really have abilities.

@Gristlebee
Copy link
Contributor Author

I mean you could just make it a mod suit. If none of us can agree on what we are doing with mod suits i see no reason to let them rot honestly. Im with what apogee said on this that hardsuits shouldn't really have abilities.

Alright. If that's go ahead to make modsuits accessible, I'll go that route and make it a modsuit ability

@Gristlebee Gristlebee mentioned this pull request Feb 19, 2025
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Feb 22, 2025
Copy link
Contributor

This pull request has conflicts, please resolve those before we can evaluate the pull request.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Code change Watch something violently break. Merge Conflict Use Git Hooks, you're welcome.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants