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OutputGeometryObject: Workaround issue where OBJ transforms don't get updated #12

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5 changes: 4 additions & 1 deletion OutputGeometryObject.C
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,10 @@ OutputGeometryObject::compute(
}

// compute transform
if(myNodeInfo.totalCookCount > myLastCookCount)
// When an asset is an OBJ subnet, calling HAPI_CookNode() on the asset
// doesn't cause a cook on the OBJ nodes in the asset. So the
// HAPI_NodeInfo.totalCookCount would never be incremented.
//if(myNodeInfo.totalCookCount > myLastCookCount)
{
MDataHandle transformHandle = objectHandle.child(AssetNode::outputObjectTransform);
updateTransform(transformHandle);
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