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option LocalizationManager.ThrowIfManagerDisposed to not throw if LM disposed (BL-9904)
XliffBody.TransUnitsUnordered for where you just need to enumerate all of them.
(Made public) XliffBody.AddTransUnit and .RemoveTransUnit for where you need to modify.
XliffBody.TransUnitsForXml. This is necessarily public to support (backwards-compatible)
serialization and deserialization in XML, but is not intended for any other purpose.
Changed
remove progress dialog when initializating Xliff localization managers (BL-11157)
Made string retrieval operations on Xliff-based LocalizationManagers thread-safe
Added ILocalizationManager parameter to StringsLocalizedHandler
It's long been a convention that xliff file names are module.lang.xlf (e.g., Bloom.fr.xlf)
or else kept in language-code folders (.../en/Bloom.xlf) if UseLanguageCodeFolders is set.
With the latest changes, this is required: the language name indicated in these ways in the file
name must match the language declared in the target-language attribute, or at least match the
first element of the target-language (e.g., a file with target-languge es-ES may be stored in
file like Bloom.es.xlf or .../es/Bloom.xlf).
Progress dialogs are no longer shown when initializing XLIFF-based LocalizationManagers.
Made it possible for caller to specify the file extension of the "original" executable file
when constructing an XLIFF-based LocalizationManager.
Changed the way the "original" attribute is set in XLIFF files. It used to be based on the
Name, but changed it to use Id instead.
Added optional owner parameter to methods that show dialog boxes so that they can be
displayed centered on a parent window (and not appear off-screen).
Removed
XliffBody.TransUnits, as there is no good way to make this thread-safe for all the ways
it could be used, such as adding items to the list. (See Added for replacements.)