-
Notifications
You must be signed in to change notification settings - Fork 489
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Speed running level reset code #417
base: nightly
Are you sure you want to change the base?
Conversation
Make it a patch |
…into Level-Reset
Fixed bug when reseting with a dialog box onscreen. Added seperate timer for speedruns / Fixed conflict with in-game timer. Added feature to store last warp to use when reseting.(L+R) Changed reset to Z+R to prevet conflicts with Better Camera.
Hey, how's this different from #402? |
|
I fixed the issues with my PR. #402 |
PR #402 is designed to perfectly replicate the behavior of the GameShark code (although it has a fix to crash less frequently). It doesn't have the object respawn issue anymore, and it doesn't have a timer because the timer is implemented with a separate GameShark code. (The timer could be added as a separate cheat for configurability, if #402 ends up being the PR that gets merged). Save/restore for warps does sound like a really cool feature, though. |
Instead of merging this into the main sm64ex repo, could there be a separate one for something like a recreation of or combination of this and usamune? I feel like if someone were to add something for speedrunners, a new project or branch or something should be used instead of the main sm64ex project. |
Work in progress