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Settings: Log when creating EmuFolders fails
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <[email protected]> | ||
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <[email protected]> | ||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0 | ||
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#include "settings.h" | ||
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@@ -15,6 +15,7 @@ | |
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#include "common/assert.h" | ||
#include "common/bitutils.h" | ||
#include "common/error.h" | ||
#include "common/file_system.h" | ||
#include "common/log.h" | ||
#include "common/memmap.h" | ||
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@@ -2261,25 +2262,31 @@ const char* Settings::GetPIODeviceTypeModeDisplayName(PIODeviceType type) | |
"PIODeviceType"); | ||
} | ||
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std::string EmuFolders::AppRoot; | ||
std::string EmuFolders::DataRoot; | ||
std::string EmuFolders::Bios; | ||
std::string EmuFolders::Cache; | ||
std::string EmuFolders::Cheats; | ||
std::string EmuFolders::Covers; | ||
std::string EmuFolders::GameIcons; | ||
std::string EmuFolders::GameSettings; | ||
std::string EmuFolders::InputProfiles; | ||
std::string EmuFolders::MemoryCards; | ||
std::string EmuFolders::Patches; | ||
std::string EmuFolders::Resources; | ||
std::string EmuFolders::SaveStates; | ||
std::string EmuFolders::Screenshots; | ||
std::string EmuFolders::Shaders; | ||
std::string EmuFolders::Subchannels; | ||
std::string EmuFolders::Textures; | ||
std::string EmuFolders::UserResources; | ||
std::string EmuFolders::Videos; | ||
namespace EmuFolders { | ||
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std::string AppRoot; | ||
std::string DataRoot; | ||
std::string Bios; | ||
std::string Cache; | ||
std::string Cheats; | ||
std::string Covers; | ||
std::string GameIcons; | ||
std::string GameSettings; | ||
std::string InputProfiles; | ||
std::string MemoryCards; | ||
std::string Patches; | ||
std::string Resources; | ||
std::string SaveStates; | ||
std::string Screenshots; | ||
std::string Shaders; | ||
std::string Subchannels; | ||
std::string Textures; | ||
std::string UserResources; | ||
std::string Videos; | ||
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static void EnsureFolderExists(const std::string& path); | ||
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} // namespace EmuFolders | ||
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void EmuFolders::SetDefaults() | ||
{ | ||
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@@ -2392,33 +2399,35 @@ void EmuFolders::Update() | |
System::UpdateMemoryCardTypes(); | ||
} | ||
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bool EmuFolders::EnsureFoldersExist() | ||
{ | ||
bool result = FileSystem::EnsureDirectoryExists(Bios.c_str(), false); | ||
result = FileSystem::EnsureDirectoryExists(Cache.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Path::Combine(Cache, "achievement_images").c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Cheats.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Covers.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(GameIcons.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(GameSettings.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(InputProfiles.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(MemoryCards.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Patches.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(SaveStates.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Screenshots.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Shaders.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Path::Combine(Shaders, "reshade").c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists( | ||
Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Shaders").c_str(), false) && | ||
result; | ||
result = FileSystem::EnsureDirectoryExists( | ||
Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Textures").c_str(), false) && | ||
result; | ||
result = FileSystem::EnsureDirectoryExists(Subchannels.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Textures.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(UserResources.c_str(), false) && result; | ||
result = FileSystem::EnsureDirectoryExists(Videos.c_str(), false) && result; | ||
return result; | ||
void EmuFolders::EnsureFolderExists(const std::string& path) | ||
{ | ||
Error error; | ||
if (!FileSystem::EnsureDirectoryExists(path.c_str(), false, &error)) | ||
ERROR_LOG("Failed to create directory {}: {}", path, error.GetDescription()); | ||
} | ||
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void EmuFolders::EnsureFoldersExist() | ||
{ | ||
EnsureFolderExists(Bios); | ||
EnsureFolderExists(Cache); | ||
EnsureFolderExists(Path::Combine(Cache, "achievement_images")); | ||
EnsureFolderExists(Cheats); | ||
EnsureFolderExists(Covers); | ||
EnsureFolderExists(GameIcons); | ||
EnsureFolderExists(GameSettings); | ||
EnsureFolderExists(InputProfiles); | ||
EnsureFolderExists(MemoryCards); | ||
EnsureFolderExists(Patches); | ||
EnsureFolderExists(SaveStates); | ||
EnsureFolderExists(Screenshots); | ||
EnsureFolderExists(Shaders); | ||
EnsureFolderExists(Path::Combine(Shaders, "reshade")); | ||
EnsureFolderExists(Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Shaders")); | ||
EnsureFolderExists(Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Textures")); | ||
EnsureFolderExists(Subchannels); | ||
EnsureFolderExists(Textures); | ||
EnsureFolderExists(UserResources); | ||
EnsureFolderExists(Videos); | ||
} | ||
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std::string EmuFolders::GetOverridableResourcePath(std::string_view name) | ||
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With Threaded Rendering off, duckstation will crash immediately when using hotkeys to toggle the osd display or change the screen aspect ratio in the menu.