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CD PROJEKT RED
- Warsaw, Poland
- https://www.suvrik.com/
Stars
Rewrite of blender-wiggle with new features and physics
mimalloc is a compact general purpose allocator with excellent performance.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Ubisoft La Forge - Animation Dataset
A dark style sheet for QtWidgets application
roadmap to becoming a graphics developer
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A rendergraph-based graphical framework for Vulkan
A D3D11 application for experimenting with Spherical Gaussian lightmaps
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
Behavior Trees Library in C++. Batteries included.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A General-purpose Task-parallel Programming System using Modern C++
CUDA Voxelizer to convert polygon meshes into annotated voxel grids