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Add shoot and attack to the predefined animations
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superpowers04 committed Aug 1, 2024
1 parent 12b6e1e commit 3e7b891
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions source/AnimationDebug.hx
Original file line number Diff line number Diff line change
Expand Up @@ -60,8 +60,13 @@ using StringTools;

class AnimationDebug extends MusicBeatState
{
static var INTERNALANIMATIONLIST:Array<String> = ["idle","danceLeft","danceRight","singLEFT","singDOWN","singUP","singRIGHT","singLEFTmiss","singDOWNmiss","singUPmiss","singRIGHTmiss","idle-alt","singLEFT-alt","singDOWN-alt","singUP-alt","singRIGHT-alt","songStart","hey",
"scared","win","cheer","lose","dodge","hurt","hurtLEFT","hurtRIGHT","hurtUP","hurtDOWN","dodgeLeft","dodgeRight","dodgeUp","dodgeDown"]; // Why is this yelling you ask? Because yes
static var INTERNALANIMATIONLIST:Array<String> = ["idle","danceLeft","danceRight","singLEFT","singDOWN","singUP","singRIGHT","singLEFTmiss","singDOWNmiss","singUPmiss","singRIGHTmiss","idle-alt","singLEFT-alt","singDOWN-alt","singUP-alt","singRIGHT-alt","songStart","hey"
,"scared","win","cheer","lose","dodge"
,"hurt","hurtLEFT","hurtRIGHT","hurtUP","hurtDOWN"
,"dodgeLeft","dodgeRight","dodgeUp","dodgeDown"
,"shoot","shootLEFT","shootRIGHT","shootUP","shootDOWN"
,"attack","attackLEFT","attackRIGHT","attackUP","attackDOWN"
];
public static var instance:AnimationDebug;
var gf:Character;
public var chara:Character;
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