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0.7.0; Animation debug changes and more

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@superpowers04 superpowers04 released this 24 Oct 14:36
· 62 commits to master since this release

Stages can now use HScripts, HScript errors now show a seperate error message instead of booting you to the main menu, characters can use texturepacker images*, Osu Beatmaps will automatically use FFMPEG to convert beatmap music, the game is unhooked from the framerate, and more

*On aseprite, you can export a spritesheet with JSON export on and replace the XML with the json(still as a JSON file), The output settings have to be: Array instead of hash, Layers, Tags and Slices on, and the "Item Filename" needs to be {tag}{frame}. You have to tag every animation, however they can be named anything aslong as they're properly registered in the config.json

windowsBuild-Minimal.zip is for updating either from an older version or from Kade 0.5-0.6, You can install it by dragging and dropping the files from the zip into your install folder.
windowsBuild.zip is for a new install, Extract it to a new folder anywhere and run.