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Releases: syntax53/MMUD-Explorer

v1.9

30 Dec 21:33
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v1.9 (12/30/2021)

MAPS
-two new large/zoomed in map sizes for the external map [ISSUE #25]
-added a new "what leads here?" button to rooms which will find rooms and spells (teleports) that lead to the current room
-added a button to find the current room in megamud by returning matching group and room name from paths of a megamud install [ISSUE #26]
-room illumination now listed on tooltips as well as how much illu needed to see based on char stats (requires database exported with nmr v1.8.2+)
-room commands will now be listed in the references box. commands can be copied with a new right-click menu [ISSUE #31]
-added trap disarm flag to steps when creating megamud paths [ISSUE #32]
-fixed room reference reporting Room 0/0 not found [ISSUE #16]

SPELLS
-new window: spellbook - quickly list what your spellbook is/could be and what is learned.
-you can now right-click to mark/unmark spells as "learned". they will show a special bolded color
-pasting character enhanced to read learned spells (need to paste your spell/power list output)
-fixed kai spells not showing up in bless calc

ITEMS
-clicking weapons and armor will now produce a +/- output comparison to equipped items [ISSUE #20]
-changed "x/day" on uses to "start/max" [ISSUE #12]

WEAPONS TAB
-fixed the accuracy of the weapon accuracy column [ISSUE #15]

ARMOUR TAB
-added "next slot" button to automatically advance armour slot dropdown and apply filter [ISSUE #20]
-added everywhere slot to armour tab

EQUIPMENT TAB
-added everywhere slot to equipment tab
-updated character pasting and find best to accomodate everywhere slot
-added an "unequip missing" checkbox to the equipment tab which will unequip items not found when pasting your character [ISSUE #20]

COMPARE
-renamed 'compare lists' to just 'lists'
-combined the seperate add and remove compare items to just one single item (if it's missing it will add, if it's there it will remove)
-records that are on compare lists will now show as bolded on their respective lists on other tabs
-monster compares now save/load
-added option to enable/disable automatically removing an item from a saved list when equipping
-fixed remove compare on monster compare tab
-fixed not prompting to save when clearing compare lists

SHOPS/SUNDRY
-added a trainer filter to shops - shows where you can train based on character/level
-added ability filter to sundry tab [ISSUE #18]
-fixed the display and sorting for the list container items button on the sundry tab

MONSTERS
-monster tab references now show how many spawn in each lair (requires database exported with nmr v1.8.2+)
-workaround attempt for remote actions on monster greets/textblocks defaulting to wrong map [ISSUE #19]
-you can now right click on a selection of monsters and do a damage calculation against current defenses.
-new setting to auto-calculate mon damage vs currect char defenses on the fly when clicking on monsters.
-related to the above, new menu items to calculate and clear all monsters in one sweep.
-up added some information to the monster detail pane to explain how some scripting values are being calculated. open to suggestions.

GENERAL
-added menu option and shortcut key to paste character
-added a global filter for minimum level of items on weapon and armor tab [ISSUE #20]
-ton of enhancements to hopefully work better on multi-monitors
-new setting to disable window snapping which ensures windows aren't off-screen
-limited out of date dat nag screen to once per file/date
-fix for checkspell textblock executions (requires database exported with nmr v1.8.2+)
-fixed tab order on many screens

Release v1.8.2

28 Oct 02:57
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v1.8.2 (10/27/2016)

Monsters:
-UP: Re-Added filter and column for monster magical level

Release v1.8.1

22 Aug 00:34
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v1.8.1 (8/21/2016)

Spells:
-FIX: KAI spells being filtered out as not learnable / not in game

Release - v1.8

22 May 05:27
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v1.8 (05/22/2016) - By Syntax

General:
-NEW: added recent database list for fast switching
-UP: added the option to only copy the name of something when right-clicking and copying
-UP: increased the minimum width and heigh of the main window
-UP: re-organized global filter to allow you to filter by level and alignment without having a class selected
-UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training
-UP: added a donate menu item under help
-UP: checking "simple" on the textblock results window will no longer hide "minlevel #"

Rooms:
-NEW: complete overhaul of path creation. can now create a complete megamud path with room codes and all.
-NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50
-UP: expanded map size on rooms tab as well to 30x23 (was 20x20)
-UP: Added options to both maps to mark shops or room spells
-UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc)
-FIX: Fixed presets. Consider resetting them! Removed the "feature" that stores them specific to databases

Spells:
-NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic
-NEW: damage column displaying average damage
-NEW: damage/mana efficiency column
-UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+)
-UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled
-UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window

Items:
-NEW: filter weapons and armor by ability value and negate spell
-UP: added an "ability" column which will show the filtered ability value (won't show on compare window though)
-UP: equipped items will now be highlighted on the weapons and armour tabs
-UP: added a crits column to weapons and armor
-UP: added an "average damage * 5" column to weapons
-UP: you can now un-equip items from the weapons/armour tabs as well
-UP: item/key references for rooms and textblocks expanded (requires database created with NMR v1.7+)
-UP: when chests are listed as a source for an item the monsters that drop those chests will also be listed
-UP: find best will now take AC/Enc ratio into account when stats are equal
-UP: hardcoded item #s 68 & 100 (dragger & quarterstaff) as usable by "limited" weapon classes as is in the DLL
-UP: added a non-crit average damage to swing calc
-UP: increased magic level dropdown on weapons from 6+ to 10+
-FIX: changed the upper default weapon speed limit to 999999 (mudrev weapons, in particular)

Monsters:
-NEW: new field (from NMR v1.7.1+ exports) for reporting and evaluating monster energy & attacks accurately
-NEW: columns on monster list: added "# lairs (% average lairs)", (and for NMR v1.8+ exports): average damage and "scripting value" which is the number of lairs for the monster compared to the average lairs for the database multiplied by (EXP/(DMG+HP))
-NEW: filtering capabilities: cash, hp, damage, regen, experience
-UP: added coloring to health
-UP: monster attack spells now ignore min/max level caps on the spells themselves (as mmud handles it)
-UP: cash drops totaled and simplified
-FIX: min/max spell damage was sometimes incorrect if the cast level was outside the spell's min/max level caps

Character:
-UP: load character form will now be displayed when loading from recent list as well
-UP: made using the second wrist slot default (for new installs)
-UP: added MR value corresponding resistance values
-UP: added AC value to show miss rate vs accuracy values
-UP: bless spells list will now always show record numbers, regardless of setting in settings
-FIX: pasting of equipped eye, face, and back items
-FIX: second alignment checkbox not saving on character tab