Release 0.5.2
Statistics \o/
- Damage values are now considered when fetching killmails.
- Efficiency now is being calculated correctly for each battle party depending on the target damage has been dealt to.
- Some template files have been adjusted to use new or altered statistic fields.
- Db tables have been updated to latest
Vanguard
Release of EVE Online.
Known Issues
Saving battle reports is very, very slow at the moment, due to some not yet optimized shenanigans on the newly implemented statistics stuff. It is recommended to temporarily set the corresponding timeout values to a high amount when doing the batch statistics prepopulation (admin section) or to a reasonable value when manually resaving each battle report to apply the statistics changes to already existing ones.