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New options to set shaders directly, keep symlinks as links, yeet the debug

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@thingsiplay thingsiplay released this 09 Jan 23:52
· 1 commit to master since this release

A slight update with a few changes that could break existing setups, if you rely on how symlinks are treated. By default paths to symbolic links given over to enjoy will no longer be automatically followed to its target. That means symlinks are used as such when calling RetroArch. If you however need the old behaviour, at least for the Rom files the new option -l (lowercase "L"), --resolve can be used. This only affects the Rom files!

And there is a new option to specify and force a shader preset with -s, --shader . This can be useful for quickly testing specific shaders. If this is a relative path, then the file will be looked up from the "shaders" path of RetroArch, which can be changed by -S, --shader-directory as well and defaults to the value found in the retroarch.cfg file.

And I also do no longer upload a debug build of the program. I do not think anyone ever used it or needed it. No enjoyd anymore. "yeeeet"

[0.6.0] - January 10, 2025

  • changed: symbolic links are no longer followed for all files, meaning that
    paths are passed over to RetroArch executable as symlink if its one, instead
    resolving to its target
  • new: option -l, --resolve to follow symbolic links on Rom files
  • new: option -s, --shader to force a specific shader preset
  • new: option -S, --shader-directory to set a specific directory for
    --shader
  • changed: previous short option -s for --strict changed to -p
  • removed: no debug builds provided anymore