A slight update with a few changes that could break existing setups, if you rely on how symlinks are treated. By default paths to symbolic links given over to enjoy
will no longer be automatically followed to its target. That means symlinks are used as such when calling RetroArch. If you however need the old behaviour, at least for the Rom files the new option -l
(lowercase "L"), --resolve
can be used. This only affects the Rom files!
And there is a new option to specify and force a shader preset with -s
, --shader
. This can be useful for quickly testing specific shaders. If this is a relative path, then the file will be looked up from the "shaders" path of RetroArch, which can be changed by -S
, --shader-directory
as well and defaults to the value found in the retroarch.cfg file.
And I also do no longer upload a debug build of the program. I do not think anyone ever used it or needed it. No enjoyd
anymore. "yeeeet"
[0.6.0] - January 10, 2025
- changed: symbolic links are no longer followed for all files, meaning that
paths are passed over to RetroArch executable as symlink if its one, instead
resolving to its target - new: option
-l
,--resolve
to follow symbolic links on Rom files - new: option
-s
,--shader
to force a specific shader preset - new: option
-S
,--shader-directory
to set a specific directory for
--shader
- changed: previous short option
-s
for--strict
changed to-p
- removed: no debug builds provided anymore