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# HDRPSimpleToonShader | ||
UnityのHDRP用のシンプルなトゥーンシェーダー | ||
# HDToon | ||
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Toon Shader for High Definition Rendering Pipeline. | ||
![Thumbnail](https://github.com/togucchi/HDToon/blob/thumbnails/hdtoon_thumbnail.png) | ||
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## 使い方 | ||
- シーンのDirectional LightにToonShaderLightSettingsをアタッチ | ||
Toon Shader for Unity HDRP (High Definition Rendering Pipeline). | ||
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- 使用するMaterialをShader Graphs/HDRPSimpleToonに設定 | ||
## Testing Environment | ||
- Unity 2019.3.0f3 | ||
- HDRP v7.1.6 | ||
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## 動作環境 | ||
- Unity 2018.3.6f1 | ||
## How To Use | ||
- Add "ToonShaderLightSettings.cs" to main light(Directional Light) in scene | ||
- Attach HDToon material to mesh. | ||
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## Attention | ||
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Specular parameter is currently "Experimental". | ||
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Does not work properly in most cases. | ||
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## Licence | ||
MIT Licence |