[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
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Updated
Jan 15, 2025 - Python
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
♟️ A chess engine with alpha-beta pruning, piece-square tables, move ordering, and command-line UI.
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
Animal Fight Chess Game(斗兽棋) written in rust.
An unbeatable game of Tic Tac Toe.
C++ Gomoku with a strong AI based on minimax search and alpha-beta pruning with Qt5 GUI. *Dozens of C++ tricks & hacks are used to improve efficiency.* Come and try to see if you can beat the powerful AI!
A strong chess engine made in c++
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
A checkers reinforcement learning AI, and all the tools needed to train it.
CSE 571 Artificial Intelligence
Strong neural-network chess engine written in C++
A UCI chess engine written in Rust.
A game of checkers written using minmax algorithm and alpha-beta pruning.
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
A simple chess game for comparing your moves with other chess engines
Search-based low-intelligence international chess AI with visible UI
a basic adversarial game
Chess engine
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
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